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SyrupThinker

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SyrupThinker
·16 日前·議論
You realize this was intended as a joke, because a base assumption in that comment was, in a very specific and not that relevant way, incorrect, right? The "oops" and the parenthetical was intended to give it away.
SyrupThinker
·17 日前·議論
Oops, in Germany the kitchen is usually the tenants responsibility. Does that mean we should lose our heating privileges instead? (I'm sure some landlords would love that)
SyrupThinker
·2 か月前·議論
Depends on how you frame it, the employee still owns the work in the sense that they are the copyright holder. But the employer is granted exclusive usage rights to the work, so you wouldn't have the rights to license it to someone else as is encouraged in the article.

That would be relevant, for example, when the company goes defunct, and no one else holds any usage rights for the work. Then you'd regain those usage rights.

That of course is iffy to make use of because you'd need to be sure that you are considered the exclusive author, and that no one else acquired these exclusive usage rights.
SyrupThinker
·2 か月前·議論
This is more likely referring to the VM disk image the feature allocates, which would have little to do with Electron.
SyrupThinker
·5 か月前·議論
At the very least it did result in plenty of services that previously didn't allow one to delete accounts to add that option. For other cases writing a strongly worded email did the trick, unfortunate that Nikola did not have as much success with it.
SyrupThinker
·6 か月前·議論
Frequently, but not always, I can reproduce such bugs using Epiphany [1] or other WebKit based browsers.

That's at least somewhat cheaper when it works.

[1]: https://webkit.org/downloads/
SyrupThinker
·6 か月前·議論
> The search fails where the accept-language was wrong far dominate the numbers over the search fails where the accept-language was ignored.

Wouldn't this imply that "regular" users are running their OS and/or browser in a language they do not want to use for search? This seems unlikely to me, or is there some systematic reason that results in this being the case?
SyrupThinker
·6 か月前·議論
FWIW the decision-makers at Google (and some other companies) should just learn what the Accept-Language header is for.
SyrupThinker
·7 か月前·議論
I wonder if this suffers from the same issue as 3 Pro, that it frequently "thinks" for a long time about date incongruity, insisting that it is 2024, and that information it receives must be incorrect or hypothetical.

Just avoiding/fixing that would probably speed up a good chunk of my own queries.
SyrupThinker
·8 か月前·議論
No, I just dislike ad-hoc insulting people for superficial things, because the focus was on the photos, not the article. I realize the irony of my previous comment, so apologies for that.
SyrupThinker
·8 か月前·議論
[flagged]
SyrupThinker
·8 か月前·議論
Ignoring the actual proposal or user, just looking at karma is probably a pretty terrible metric. High karma accounts tend to just interact more frequently, for long periods of time. Often with less nuanced takes, that just play into what is likely to be popular within a thread. Having a Userscript that just places the karma and comment count next to a username is pretty eye opening.
SyrupThinker
·10 か月前·議論
Please tell me you are not running a NodeJS release that hasn't been supported for at least 3 years...

Optional chaining was added in v14 (2020), and it sure looks like that is the issue here.
SyrupThinker
·10 か月前·議論
I think it is somewhat ironic that you try to make a point that Chemie is an exception, when it is exactly the sort of example the claim is made from.

Ich and Chemie are pretty similarly pronounced (some people say either with a harder k sound, ik, "kehmee"). Chemie also derives from the Greek χύμεία, so it contains the Chi to make the comparison.

A similar case can also be made for Jesus Christus, I certainly think Christus' pronunciation starts like crust.

And hey, if you derive the Greek root for it, you get Χριστός, which starts with Chi again.

I think a better case can be made just arguing against mixing alphabets like this.
SyrupThinker
·10 か月前·議論
Seems overly protective, and possibly a bit ridiculous depending on your sensibilities, if thought through.

By similar logic supermarkets should not carry alcohol or tobacco, theaters cannot show 18+ movies (even non-explicit ones), and entire parts of some cities need to be redone because of their red-light districts, because there are some at central locations a kid could reasonably stumble into.

I think just restricting access to this stuff, being discreet about it, and maybe limiting advertisement, is enough. I've lived somewhere with a pretty plainly visible red-light district close to the central train station, yet most people don't even realize it is there. I'd hope something similar could be accomplished for Steam as well.

Finally, at the end of the day parents gotta parent.
SyrupThinker
·10 か月前·議論
I mean, what does long mean in the grand scheme of things? Is a minute or two long?

I think, no, in a vacuum they are fine, at least up to where I got. But even a short thing can get annoying if you need to do it often enough, which is at least my problem, and apparently also that of other players that don't mind the difficulty.
SyrupThinker
·10 か月前·議論
> You arguably shouldn't be grinding a boss for several hours.

I agree, unfortunately I'm not even grinding the boss, I am grinding the path to the boss.

> Learning to identify this as a sign to step away is a very good life skill.

Which is why I stopped playing the game instead of letting it waste my time, like many others :)

> Take a 15 min break, either go somewhere else in game or better still, in real life. It really makes a world of difference.

It it is not like I, or every other person struggling with playing the game, have been continuously doing the same boss, for extensively long game sessions. I only have 8 hours evenly spread across the last 5 days.

I've also explored up to Graymoor at this point and picked up a few of the upgrades there, I don't think that is actually the issue here.

Unfortunately basically every encounter up to this point has the same runback tedium to it. So unless one one-tries a boss, which at least did happen twice to me, there seems to be no real way to avoid this tedium because of progression locks.

For comparison, I've played Elden Ring and the DLC, I've never had this much frustration there, because for the most part the struggle was with the bosses, not the perceived busy work of getting to them.

But it doesn't really matter, a good chunk of the players seem to enjoy it, the game doesn't need to appeal to everyone.
SyrupThinker
·10 か月前·議論
Is it if this constitutes an hour of two of your time, most of which is not actually fighting the boss, but walking back to it?
SyrupThinker
·10 か月前·議論
A good example of how the experience of something can be so different between people. I also feel the need to write an article about it, but I'm not done yet...

At the surface I had a similar experience to what the author describes. The movement feels good to me (until it doesn't), the game is appealing in style and gameplay concept, and I die frequently.

But unlike them I dropped it after throwing myself at the exact boss they mention.

Not because I think the game is actually hard at this point (it seems quite early in the game), but because I don't think the game actually respects my time. Something they don't seem to have an issue with.

They mention that they died over 30 times to the boss, and how it never felt unfair to them. And while I do not fully share this sentiment, I do not actually mind that part either. The difficulty of learning a boss is part of the game.

What surprises me is the not really mentioned part, that these 30 deaths (if I were to take them) take up 1-2 hours of my time.

And you might be thinking, 2-4 minute boss fight? Seems reasonable? To which I say, this person focuses so much on movement and dying to random stage hazards because at least 70% of that total time is spent getting back to the boss to begin with, a 1-2 minute run of the same segment of game, each attempt!

That's right, I spend more time running to the boss, than actually fighting it, because it turns out that you make mistakes when you do something repeatedly, even if it is just getting to the boss. I wish I could learn the boss and "get gud", but the game just won't let me without wasting my time.

Part of that is a skill issue on my part of course, but for this very segment at least, you just start to see all the little hazards the devs have placed on the optimal path, to trip you up if you ever lose focus for a second. For a part of the game you have already done, and are not actually concerned with at that very moment.

At least for me this got tedious very quickly. And supposedly this actually gets worse in later parts of the game.

At some point you start to wonder, "is the game punishing me by making me traverse the game world before fighting the boss again?" And this thought starts to infect the regular gameplay, were you are supposed to willingly explore the game world, you know, the core of a Metroidvania.

At the end I just asked myself "why am I willingly playing a punishment?"

The author even seems to have vaguely similar thoughts here, they say themselves that they are sometimes not having fun with this core part of the game. Isn't that worrying from a game design perspective?

Anyway, I think that's enough ranting, sorry for not concluding this thought.
SyrupThinker
·10 か月前·議論
Ironic, I wasn't aware.