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Wolfr_

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投稿

Our business model and a few words about other Shadcn/UI kits

shadcn.obra.studio
1 ポイント·投稿者 Wolfr_·8 か月前·0 コメント

Who moved my (virtual) cheese?

obra.studio
1 ポイント·投稿者 Wolfr_·昨年·0 コメント

Native dual-range input

muffinman.io
256 ポイント·投稿者 Wolfr_·2 年前·47 コメント

The majority of design systems work is busywork

johanronsse.be
6 ポイント·投稿者 Wolfr_·2 年前·0 コメント

Making an iOS App Simply by Prompting

johanronsse.be
1 ポイント·投稿者 Wolfr_·2 年前·0 コメント

コメント

Wolfr_
·8 年前·議論
Don't know where this is coming from because in my experience developing for the web is much easier. There is tons of up to date documentation out there.

Whereas developing Mac apps seems to rely on a set of arcane knowledge and having been in the scene for years. The documentation for AppKit is vastly outdated and there is almost no blogging/tutorials scene so as a newbie you are basically going to be going through a lot of trial and error.

And then most of the documentation you will find is in ObjC while everyone around you is telling you to develop in Swift, but then Swift changes every few months. You open up a project from a few months ago, it doesn't compile anymore, and you basically have to work at Apple or be a dev god to fix it.

So.... native is easier to develop for? No way.