absrnd·7 年前·議論Check out Hypergiant (Scheme -> GLSL) http://wiki.call-cc.org/eggref/4/hypergiantorCEPL (common lisp -> GLSL) https://github.com/cbaggers/cepl
absrnd·9 年前·議論"it might be weird to store the same point 4 times in a buffer, but I could not find a better way"Couldn't you use a geometry shader to convert points into triangles (or quads)?
or
CEPL (common lisp -> GLSL) https://github.com/cbaggers/cepl