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ajhenrydev

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Show HN: Lettered – a daily phrase puzzle game

lettered.io
2 ポイント·投稿者 ajhenrydev·15 日前·0 コメント

コメント

ajhenrydev
·3 か月前·議論
Still cranking away on my daily game called https://lettered.io. I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles

I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me
ajhenrydev
·3 か月前·議論
Oh wow
ajhenrydev
·4 か月前·議論
React destroyed perf and used more resources than turbo
ajhenrydev
·4 か月前·議論
I worked on the react team while at GitHub and you could easily tell which pages rendered with react vs which were still using turbo. I wish we took perf more seriously as a culture there
ajhenrydev
·5 か月前·議論
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
ajhenrydev
·5 か月前·議論
I’m working on my second daily game, https://lettered.io. Like if wheel of fortune puzzles were solvable with Tetris pieces instead of letters