HackerTrans
トップ新着トレンドコメント過去質問紹介求人

alienself

no profile record

投稿

300M triangles and 10k skinned characters in the browser via WebGPU

twitter.com
6 ポイント·投稿者 alienself·3 か月前·1 コメント

コメント

alienself
·3 か月前·議論
I just stumbled across this on X and was pretty blown away. I didn't think WebGPU was at the stage where it could handle 300M triangles and 10k skinned instances in a single tab without the browser just giving up.

It looks like it's a custom engine using a full meshlet pipeline.

Does anyone know if there's a technical deep-dive on how they're handling the cluster culling or if they're using a visibility buffer?