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alwaysal44

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投稿

Unity's stock sheds 15% after disappointing earnings

marketwatch.com
99 ポイント·投稿者 alwaysal44·2 年前·42 コメント

Google’s Flutter expands its support for web apps and WebAssembly

techcrunch.com
20 ポイント·投稿者 alwaysal44·3 年前·1 コメント

Google is giving browser games a GPU-powered upgrade with WebGPU

pcworld.com
16 ポイント·投稿者 alwaysal44·3 年前·3 コメント

Samsung announces it's developing a mixed reality headset

engadget.com
13 ポイント·投稿者 alwaysal44·3 年前·0 コメント

Apple’s mixed reality headset will feature content from Hollywood directors

theverge.com
6 ポイント·投稿者 alwaysal44·4 年前·0 コメント

SpaceX paid $250,000 to cover up Elon Musk sexual harassment of flight attendant

theverge.com
42 ポイント·投稿者 alwaysal44·4 年前·14 コメント

コメント

alwaysal44
·3 年前·議論
Here's an example of a Unity demo running using WASM and WebGPU, posted to HN:

https://news.ycombinator.com/item?id=38281040
alwaysal44
·3 年前·議論
What a huge leap forward for 3D on the web.
alwaysal44
·3 年前·議論
This would definitely represent a new source of ad revenue for Google, which of course is always the goal... not to mention a way to further engage its users.
alwaysal44
·3 年前·議論
Yeah, but Chrome has 10 times as many users than Edge...
alwaysal44
·4 年前·議論
This port uses WebGL. There are no games out there yet that are using WebGPU in production, it's only available in Origin Trial. It goes live by default in Chrome February 2023.
alwaysal44
·4 年前·議論
Wonder if Apple TV+ will get it's own VR treatment..?

Imagine sitting inside an immersive theatre and tuning in to films and TV shows with family and friends on a 8k display...
alwaysal44
·4 年前·議論
Wow
alwaysal44
·4 年前·議論
I'm sure Microsoft would be eyeing them up, if not for their pending Activision-Blizzard purchase. Have to digest dinner before you get dessert, after all..
alwaysal44
·4 年前·議論
Curious, why doesn't Epic try to go the open web route, utilizing technologies like WebAssembly and WebGPU to enable cross-platform games and 3D apps through the Safari browser? It would allow them to circumvent Apple's walled garden ecosystem, while offering developers an alternative route for distribution that doesn't require a lofty 30% fee while still reaching iOS users.

Seems like a no brainer to me.