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andreaginola

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投稿

Creating a Game Physics Engine with C++

pikuma.com
11 ポイント·投稿者 andreaginola·4 年前·1 コメント

Variable Rate Compute Shaders on Xbox Series X|S

developer.microsoft.com
6 ポイント·投稿者 andreaginola·4 年前·0 コメント

When 13.3 14

fabiensanglard.net
4 ポイント·投稿者 andreaginola·4 年前·0 コメント

コメント

andreaginola
·4 年前·議論
Most books I read on it are not friendly with students that are just starting. And what I want is to see how the code is written and glued together, which most books lack. I don't know, I might give this course a go and see how things go. It's cheaper than most books about game physics anyway.
andreaginola
·4 年前·議論
Wow! I did not know Rollerecoaster Tycoon was programmed in assembly!! This is super cool.