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andreamonaco

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投稿

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1 ポイント·投稿者 andreamonaco·9 日前·0 コメント

[untitled]

1 ポイント·投稿者 andreamonaco·25 日前·0 コメント

Show HN: An implementation of Common Lisp in development, reached version 1.6

savannah.nongnu.org
27 ポイント·投稿者 andreamonaco·2 か月前·3 コメント

Show HN: A Common Lisp implementation in development

savannah.nongnu.org
7 ポイント·投稿者 andreamonaco·3 か月前·0 コメント

Show HN: A little utility to take screenshots and record screen on GNU/Linux

github.com
3 ポイント·投稿者 andreamonaco·7 か月前·0 コメント

コメント

andreamonaco
·2 か月前·議論
> I wonder how you manage to keep track of everything with this huge all-in-one main.c

To me it's not different from having multiple files, on the contrary it's even easier to do search and replace

> Do you plan to achieve 100%?

Yes!

> Is there a list of what is actually missing and which relevant projects depend on the missing parts?

Yes, a partial list is in "Known bugs and limitations" in NOTES.

> What are the core benefits compared to e.g. ECL or CLISP?

Well, the code base is smaller and (arguably) easier to read. Building is easier. There's a debugger with stepping, very easy to use
andreamonaco
·4 か月前·議論
Location: Italy

Remote: Yes

Willing to relocate: Very little

Technologies: C, Common Lisp, some Perl and Python, GNU/Linux, networking, some HTML and Javascript, low-level, Linux drivers, interpreters and compilers

Email: it's in the description of my profile

My name is Andrea Monaco and I'm 31 years old. I'm writing an implementation of the Common Lisp language with more than 80% compliance (https://savannah.nongnu.org/p/alisp). I have other projects at https://github.com/andreamonaco, among them an online multiplayer game called Zombieland, a Linux driver for my video card, and an utility to record screen on Linux.

I have a bachelor in Mathematics.

I'm looking for a job, either contract or employed. Mostly remote, unlikely to relocate
andreamonaco
·5 か月前·議論
This is a nightmare XD
andreamonaco
·5 か月前·議論
I fully agree, in fact I'm writing a game in C too, it's https://github.com/andreamonaco/zombieland. Plus I have at least another idea for a game project in mind with the same language.