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astralasia

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投稿

Show HN: Unfold – A paper folding puzzle game with worldwide rankings

dailyunfold.com
2 ポイント·投稿者 astralasia·3 か月前·0 コメント

Show HN: Daily Unfold – Spatial Logic Puzzle with Expert Mode and Leaderboard

dailyunfold.com
1 ポイント·投稿者 astralasia·3 か月前·0 コメント

Modeling what makes paper-folding puzzles hard

dailyunfold.com
40 ポイント·投稿者 astralasia·4 か月前·23 コメント

Show HN: Daily Unfold – A paper folding puzzle game

dailyunfold.com
6 ポイント·投稿者 astralasia·4 か月前·2 コメント

コメント

astralasia
·3 か月前·議論
the contrast for the grid lines should be better now, would like to hear your feedback, thanks again!
astralasia
·3 か月前·議論
thanks for the detailed feedback and trying it out, I will be rechecking the contrast issue
astralasia
·3 か月前·議論
I added the archive feature, would love to hear your feedback on it as well
astralasia
·4 か月前·議論
you are right, and that has been bugging me from the start and never got to fixing it. I tweaked it a bit to make it hopefully make much more sense now. Also I didn't know enclose.horse, and loved playing it, so thanks for pointing it out and for the nice feedback.
astralasia
·4 か月前·議論
I am planning on adding that feature as well in the near future, thanks for trying it out
astralasia
·4 か月前·議論
didn't know this, thanks for sharing.
astralasia
·4 か月前·議論
increased the contrast, so it should be easier on the eye hopefully. Thanks again for the feedback.
astralasia
·4 か月前·議論
should be fixed.
astralasia
·4 か月前·議論
You are definitely correct, and that is how I am solving all the puzzles as well. However, I've encountered many people that couldn't wrap their head around even the mirror across the fold line logic. For such people, the techniques I described help to come up with puzzles that feel "hard" for them. Thanks for giving it a try.
astralasia
·4 か月前·議論
Thanks, I tried to make room for everything for all screen sizes but I guess I couldn't. I'll fix the layout.
astralasia
·4 か月前·議論
thanks for flagging this, the contrast is definitely too low. I'll fix this.
astralasia
·4 か月前·議論
Author here, happy to answer questions about any part of this. The scoring weights are hand-tuned from playtesting, not learned from data. Would love to hear from anyone with psychometrics or spatial cognition experience.
astralasia
·4 か月前·議論
Thanks for playing, glad you enjoyed it.
astralasia
·4 か月前·議論
Microsoft’s real goal is selling Copilot seats and pushing Azure, not building a neutral playground for third-party agents. There is just no money for them in being the backend for someone else's AI. As for the AI spam, GitHub's internal metrics have always been tied to engagement and PR volume. Blocking all that AI slop would instantly drop their growth numbers, so it is easier for them to just pass the cleanup cost onto open-source maintainers.
astralasia
·4 か月前·議論
Really cool idea, however as a product developer myself, I know how hard it is to hit the ground running especially for a product that requires an already existing audience to function. I tend to lose myself in the coding and design part, while not realizing that the 90% of the real deal is actually marketing. You have to delve much more into ways to market the idea, rather than develop it.