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atilimcetin

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投稿

RaTeX: KaTeX-compatible LaTeX rendering engine in pure Rust

ratex.lites.dev
188 ポイント·投稿者 atilimcetin·2 か月前·105 コメント

Ask HN: Any nice project ideas that you know you'll never bring to life

2 ポイント·投稿者 atilimcetin·2 か月前·2 コメント

It's Okay to Feel Down Today Because Tomorrow Is a New Day [video]

youtube.com
2 ポイント·投稿者 atilimcetin·9 か月前·0 コメント

Galactic Empires May Live at the Center of Our Galaxy, Hence Why We Don't Hear

universetoday.com
6 ポイント·投稿者 atilimcetin·9 か月前·1 コメント

Westinghouse is claiming a nuclear deal would see $80B of new reactors

arstechnica.com
18 ポイント·投稿者 atilimcetin·9 か月前·22 コメント

Fyrox – A feature-rich game engine built in Rust

fyrox.rs
2 ポイント·投稿者 atilimcetin·9 か月前·0 コメント

PhotoDemon: Free, portable, open-source photo editor

photodemon.org
4 ポイント·投稿者 atilimcetin·9 か月前·0 コメント

Asahi Linux Progress Linux 6.17

asahilinux.org
3 ポイント·投稿者 atilimcetin·9 か月前·1 コメント

SVG in GTK

blogs.gnome.org
7 ポイント·投稿者 atilimcetin·9 か月前·0 コメント

Early SSD was wild [video]

youtube.com
1 ポイント·投稿者 atilimcetin·9 か月前·1 コメント

SATisfying Solutions to Difficult Problems

vaibhavsagar.com
112 ポイント·投稿者 atilimcetin·9 か月前·57 コメント

Solving regex crosswords with Z3

blog.nelhage.com
65 ポイント·投稿者 atilimcetin·9 か月前·0 コメント

コメント

atilimcetin
·先月·議論
With 128GB ram, the price tag would be pretty high. And lots of application does not work Windows on Arm. Even Microsoft provides something like Rosetta 2 for windows, still x86 architecture would be the most popular one for Windows for a looong time.

Saying that I think this is product is kinda dead on arrival.
atilimcetin
·先月·議論
Oh very nice idea to get rid of the min operator.
atilimcetin
·先月·議論
Interesting article. I tend to use

- i = min(floor(f * 256), 255) (from float to uint8)

- f = i / 255 (from uint8 to float)

Basically a mix of the 2 approaches mentioned in the article.

For all integers between [0,255], if I do uint8 -> float -> uint8 conversion, I will get the same result.

--

edit: I wondered what's the maximum jitter amount that I can introduce to the float and get the same uint8 value. And also these 0->0.0 and 255->1.0 should map properly.

With my approach at the top, the jitter margin that I can introduce is 1/65280.

But with the article's approach

- i = floor(f * 255 + 0.5)

- f = i / 255

maximum jitter margin is 1/510 (which is better).
atilimcetin
·2 か月前·議論
I use pi + openrouter (with qwen3.6-max-preview) a lot. I never hit any stability or performance problems yet.
atilimcetin
·2 か月前·議論
Writing detailed and a bit math heavy blog post about specular microfacet-based BRDFs.
atilimcetin
·2 か月前·議論
“Nice try”? This is really unfair and untasty.
atilimcetin
·2 か月前·議論
Thanks for the reply. Noted :)
atilimcetin
·2 か月前·議論
The title looks very promising. I’ve added this library to my to-do list to take a deeper look at it. Using this standart library within restricted safe subset of C++ can be a strong opponent for Zig (at least for myself).
atilimcetin
·3 か月前·議論
I'm directly using https://chat.qwen.ai (Qwen3.6-Plus) and planning to switch to Qwen Code with subscription.
atilimcetin
·3 か月前·議論
Nowadays, I'm working on a realtime path tracer where you need proper understanding of microfacet reflection models, PDFs, (multiple) importance sampling, ReSTIR, etc.. Saying that mine is a somewhat specific use case.

And I use Claude, Gemini, GLM, Qwen to double check my math, my code and to get practical information to make my path tracer more efficient. Claude and Gemini failed me more than a couple of times with wrong, misleading and unnecessary information but on the other hand Qwen always gave me proper, practical and correct information. I’ve almost stopped using Claude and Gemini to not to waste my time anymore.

Claude code may shine developing web applications, backends and simple games but it's definitely not for me. And this is the story of my specific use case.
atilimcetin
·4 か月前·議論
After reading Sebastian Aaltonen's No Graphics API blog post [1], now I'm working on implementing the suggested API using Metal 4.

Also I gave that blog post to Claude Code and asked to implement the API and it made terrible terrible mistakes. Just saying.

[1] https://www.sebastianaaltonen.com/blog/no-graphics-api
atilimcetin
·9 か月前·議論
I had to deal with the same problem on a GPU once. What worked for me was subdividing the cubic Bezier curve into smaller quadratic ones and then finding the roots of a cubic polynomial for each.
atilimcetin
·10 か月前·議論
Whenever constraint programming languages come up, you can’t miss mentioning Håkan Kjellerstrand. He’s put together an amazing collection of problems and examples—including plenty for MiniZinc—on his site: https://www.hakank.org/minizinc/