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b4rtaz__

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投稿

Show HN: Play on your TV using mobile phones as controllers – PadlessBox

padlessbox.com
8 ポイント·投稿者 b4rtaz__·3 か月前·0 コメント

Incrmd: Incremental AI coding by editing PROJECT.md

github.com
1 ポイント·投稿者 b4rtaz__·4 か月前·0 コメント

Show HN: PadlessBox – Party Games Using Phones as Controllers

padlessbox.com
1 ポイント·投稿者 b4rtaz__·5 か月前·1 コメント

コメント

b4rtaz__
·2 か月前·議論
It’s interesting to see something new in this space, especially since some people claim that flowcharts will be replaced by AI automation or AI-generated code.

P.S. I'm the author of a similar solution:

* https://github.com/nocode-js/sequential-workflow-designer

* https://github.com/nocode-js/sequential-workflow-machine
b4rtaz__
·2 か月前·議論
Personally, I suspect that Bun is a Silicon Valley attempt to lock some companies into its stack (similar to what cloud providers, Next.js + Vercel do). Especially now that Anthropic has become an owner, I'll be keeping Bun at a considerable distance.

The funniest part to me is that 10–15 years ago, companies were stuck in the development process due to binary (closed) dependencies. Now they're jumping into the same trap under a different name.

Maybe I’ve missed some scandals, but so far OpenJS Foundation is the best thing that has happened for the JavaScript ecosystem.
b4rtaz__
·2 か月前·議論
This is really bad.
b4rtaz__
·2 か月前·議論
Nice project! I'm working on something similar, but I have different kind of games: https://padlessbox.com/

The downside is that that kind of games where you have separated joystick and the "projector", you need to have multiple servers to reduce latency for players. So if the game is for multiregion you need to have multiple servers.
b4rtaz__
·4 か月前·議論
A few days ago I released https://github.com/b4rtaz/incrmd , which is similar to Codespeak. The main difference is that the specification is defined at the *project* level. I'm not sure if having the specification at the *file* level is a good choice, because the file structure does not necessarily align with the class structure, etc.
b4rtaz__
·5 か月前·議論
Hey HN! This is my first project implemented using Codex. The WebSocket framework was built manually, and the rest was vibe-coded, so the final ratio is about 30% manual / 70% Codex. You can run this project even on older TVs - I tested it on my 2018 TV. I’ve created 8 party games.