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bathwaterpizza

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bathwaterpizza
·2 か月前·議論
Isn't it fairly obvious? Art is completely abstract and permissive, while PCBs have real world constraints
bathwaterpizza
·4 か月前·議論
One downside of squash merging is that when you need to split your work across branches, so that they're different PRs, but one depends on the other, then you have to do a rebase after every single one which had dependencies is merged.
bathwaterpizza
·4 か月前·議論
They had the money to try something, did it, didn't work. Not unheard of. Still a >$1T company.
bathwaterpizza
·4 か月前·議論
Indeed. Former Garry's Mod cheat maker here, I remember how fun it was learning how to attach code to the game binary, as well as using their own Lua engine for cheats.
bathwaterpizza
·5 か月前·議論
I'd rather have them all as white squares, the colors break the sense of scale
bathwaterpizza
·5 か月前·議論
Works great for me. I enabled that functionality alongside resizing on RMB by using "Easy Move+Resize" from GH. I also use Raycast to bind most window management stuff, it's instant unlike the built-in alternatives on Tahoe.
bathwaterpizza
·5 か月前·議論
Buy a Mac and run a local model that's likely good enough
bathwaterpizza
·7 か月前·議論
In my experience LLMs can code C++ for the Arduino framework pretty well these days. The mistakes they make, like wrong pin numbers, are pretty language agnostic.
bathwaterpizza
·7 か月前·議論
Higher education is very much alive in the rest of the world where we don't pay for it
bathwaterpizza
·10 か月前·議論
lunar lake is pretty good
bathwaterpizza
·10 か月前·議論
One big limitation for me is how they can't display DRM protected content like Netflix