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batmansmk

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batmansmk
·10 か月前·議論
I made my master thesis on real-time, with a chapter where I experimented with different levels of jitter and latency. Jitter is the consistency of the latency, is it like a locked 66ms or sometimes does it go to 200ms. Jitter is more impactful than latency for a wide range of applications, from gaming to music and video call. Having a lower latency allows for lower jitter, or less jitter while keeping the same latency. Today’s discovery is huge imo.