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benjaminleonard

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benjaminleonard
·18 日前·議論
Thanks!

I have complex feelings about it all too. My hope is we'll re-consider what's considered hard. As a designer who started his career after the advent of digital typesetting, some of the things I barely think about were once considered difficult.
benjaminleonard
·19 日前·議論
Sales/marketing. Though there's some ideas floating around on using it to document something like a CRU replacement.

We need to get it cross-linked from the main site still.
benjaminleonard
·19 日前·議論
IIRC the CAD exports were in the many millions of polygons, so there's substantial work in preparing the assets for the explorer. Kenan (the 3d artist I worked with) did fantastic work cleaning and optimising them. I'm somewhat jealous of hardware startups with products without quite so many parts!

It's part of the reason I'd waited so long before making this, I knew it was going to be a lot of work. There's parts that Claude was especially useful for, like perf testing, debugging and animation. But the first half of the project was done almost entirely by hand.
benjaminleonard
·19 日前·議論
Any console errors? Perhaps drop an issue on the repo if you have a moment: https://github.com/oxidecomputer/rack-explorer/issues
benjaminleonard
·先月·議論
I think there's a few Rust ones knocking around, some LLM-assisted. I've recently had Claude re-implement the inline parser (https://github.com/oxidecomputer/react-asciidoc) using our large corpus (600+) of AsciiDoc documents

Had it convert it in this and the stock version, compare the output, fix and repeat.
benjaminleonard
·11 か月前·議論
I'm a big fan of Monodraw and use it frequently for ASCII assets / animations for https://oxide.computer.

I'd love some scripting features, to create and edit designs through code. But I'm aware my use case is a little niche.
benjaminleonard
·2 年前·議論
Yep, you can see a little more on the [blog](https://oxide.computer/blog/a-tool-for-discussion) or the most recent [podcast](https://oxide.computer/podcasts/oxide-and-friends/2065190). The API and site repos are also public.
benjaminleonard
·3 年前·議論
You may be happy (or unhappy) to know that was definitely considered – it felt a little more trouble than it was worth, and dare I say a little too on the nose?

We did manage to get a neat PCI vendor ID: https://pcisig.com/membership/member-companies?combine=01de
benjaminleonard
·3 年前·議論
They are very fun to make as well! I've built my own mini-lib on top of this ASCII rendering library (https://github.com/ertdfgcvb/play.core).

I design them in Monodraw, pass it through a janky converter I wrote that converts text into a json grid of characters. I then render a number of layers that get combined, which is a mix of the static art layer, and others generated from functions that spit out a similar cell based frame.

If you're interested: https://gist.github.com/benjaminleonard/c913ddbf23fe7a70f9c2...

And for what it's worth there's this ASCII game: https://twitter.com/StoneStoryRPG
benjaminleonard
·3 年前·議論
Sorry about that, fixed – you can find that information on the specs page now