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brynnbee

90 カルマ登録 5 か月前

投稿

[untitled]

1 ポイント·投稿者 brynnbee·3 か月前·0 コメント

コメント

brynnbee
·3 時間前·議論
The claim he failed seems like hyperbole. He couldn't find an existing manufacturer for chainmail in the US but this is a fairly trivial and niche thing to create, and is more a reflection of how uncommon it is for people to need that specific type and size of chain mail than it is that the US is incapable of making it. The other part is from Costa Rica only bc he hasn't yet made the injection mold for it, like he did for the handle itself.
brynnbee
·3 時間前·議論
It's fine just setup mirrors on the ground to bounce the light back to the satellite! (/s)
brynnbee
·6 日前·議論
I made (repurposed an existing) an extension for firefox to cancel xcancel: https://addons.mozilla.org/en-US/firefox/addon/xcancel-to-x/
brynnbee
·10 日前·議論
Hi, I'm Brynn!

Location: San Francisco Bay Area, California

Remote: Open to remote or hybrid/in-office in SF Bay Area

Willing to relocate: Open to west coast

Technologies: Full stack web dev for 15+ years in many forms, and many years of project and product management work, which is more what I'm looking for now. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers).

I have some cool projects! See my personal site for email and some of those projects:

https://brynnbateman.com/

My most popular project is https://www.idlequest.net/, which is an idle-game web-based version of classic EverQuest, complete with its original 3D graphics. It's basically the entire original EverQuest client recreated to run in a browser, but also has the option to play itself. Also made a new, custom MMO server in Go for it.

Looking mostly project/product management style work. I spent 10+ hours a day working on my own coding projects, which I'm proud of and think are really cool, but I think I'm a little too removed from the nitty gritty coding details these days to be a good IC candidate for a lot of places.

Open to contracting or full-time.

Email/LinkedIn/GitHub is on my website!
brynnbee
·12 日前·議論
I do, on my Linux gaming build :) So this project is perfect for me
brynnbee
·16 日前·議論
Your way of writing is nice.
brynnbee
·16 日前·議論
I made the old MMO EverQuest but in a browser, complete with a custom server built from the ground up. It's in a bit of a state of transition right now and sorta buggy, but:

https://www.idlequest.net/

It shares the neat feature of the HL2 project in that it doesn't need any installation, and it downloads zone files (which aren't huge) as needed. It can also run around and kill/loot things automatically for you!
brynnbee
·27 日前·議論
Anthelios line still contains homosalate in a concentration 20x higher than recommended by EU. I do like that brand a lot though.
brynnbee
·先月·議論
https://en.wikipedia.org/wiki/Opposition_(politics)#Controll...
brynnbee
·先月·議論
Installed, thanks!
brynnbee
·先月·議論
This was good info, thanks! Didn't think it'd be possible.
brynnbee
·先月·議論
Hi, I'm Brynn!

Location: San Francisco Bay Area, California

Remote: Open to remote or hybrid/in-office in SF Bay Area

Willing to relocate: Open to west coast

Technologies: Full stack web dev for 15+ years in many forms. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers). Many years of project and product management as well.

I have some cool projects! See my personal site for email and some of those projects:

https://brynnbateman.com/

My largest project is https://www.eternalsagas.com/, which is a near-full reverse engineering and work towards a re-implementation of the 2007 MMORPG "Vanguard". The current browser-based client is very far behind my Godot based client, which I'll be releasing in a couple weeks.

Coolest more-released one is probably https://www.idlequest.net/, which is an idle-game web-based version of classic EverQuest, complete with its original 3D graphics in-browser and a real-time MMO server! Had up to 70 players online at the same time a month or two ago.

Looking largely for product engineering positions for organizations that are on the vibe-coding bandwagon, or project/product management style work. Have done both and enjoy both a lot. Open to contracting or full-time.

Email/LinkedIn/GitHub is on my website!
brynnbee
·2 か月前·議論
Were any of them actually failures? My understanding is they push limits and create intentional weak points to see where it fails, and something failing isn't a mission failure but rather part of the research process.
brynnbee
·2 か月前·議論
Taking about clippy? If so that's good feedback! I'll make it disappear after a couple seconds. Thanks!
brynnbee
·2 か月前·議論
I did something similar for my personal site :)

https://brynnbateman.com/
brynnbee
·2 か月前·議論
Hi, I'm Brynn!

Location: SF Bay Area, California

Remote: Open to remote or hybrid/in-office in SF Bay Area

Willing to relocate: Open to west coast

Technologies: Full stack web dev for 15+ years in many forms. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers). Many years of project and product management as well.

I have some cool projects! See my personal site for email and some of those projects:

https://brynnbateman.com/

Coolest released one is probably https://www.idlequest.net/, which is an idle-game web-based version of classic EverQuest, complete with its original 3D graphics in-browser and a real-time MMO server! Had up to 70 players online at the same time a month or two ago.

About to release my biggest project, which is a full reverse engineering and re-implementation of the 2007 MMORPG "Vanguard".

Looking largely for product engineering positions, or project/product management style work. Have done both and enjoy both a lot. Open to contracting or full-time.

Email/LinkedIn/GitHub is on my website!
brynnbee
·3 か月前·議論
ICANN's main process for handling trademark-based complaints is the UDRP (Uniform Domain-Name Dispute Resolution Policy). This policy is used for instances where someone claims you registered a domain in bad faith that matches their trademark, and they have a panel that looks at whether you have "rights or legitimate interests" in the name. Bad faith evaluations by this policy often involves intent to sell the domain to the trademark owner, disrupt their business, or attract users by confusion.

So the spirit of ICANN's philosophy around this is clear: we don't want people buying domains with the intent of withholding them and later profiting by selling them to trademark holders. I would argue that preemptively buying domains with the speculation that people will eventually want them and pay for them is basically a violation against the spirit of their policy, you're just operating in bad faith preemptively against any possible future owner rather than a current specific one.

Disputes around this are notoriously unsuccessful. I say all this context to get to the point that I think the current system would work fine if there were policies that included this style of preemptive squatting, and more of an ability to successfully dispute bad faith actors. Including by looking at: how many other domains does this person own and not meaningfully use, how much is the site a legitimate use versus asking ChatGPT to write 50 articles, and whether the effort or investment put into the site is proportional to a ballpark of the value of a domain name. With exceptions, perhaps, for situations like domains that are also your name.

I'm even fine with the idea that domains go to the highest bidder on fixed terms, like 5-10 years. Or that it will at least require good-faith evaluation after a fixed term. But it's a problem when that money goes to squatters instead of towards something useful, like funding infrastructure. Maybe we can have a non-profit version of Cloudflare.
brynnbee
·3 か月前·議論
My observations have been that image generation is especially challenged when asked to do things that are unusual. The fewer instances of something happening it has to train on, the worse it tends to be. Watch repair done in water fits that well - is there a single image on the internet of someone repairing a watch that is partially submerged in water? It also tends to be bad at reflections and consistency of two objects that should be the same.
brynnbee
·3 か月前·議論
I'm currently testing 4.7 with some reverse engineering stuff/Ghidra scripting and it hasn't refused anything so far, but I'm also doing it on a 20 year old video game, so maybe it doesn't think that's problematic.
brynnbee
·3 か月前·議論
In GitHub Copilot it costs 7.5x whereas Opus 4.6 is 3x