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busfahrer

245 カルマ登録 8 年前

投稿

Literate Programming

en.wikipedia.org
8 ポイント·投稿者 busfahrer·10 か月前·0 コメント

コメント

busfahrer
·18 時間前·議論
As a kid I played Ken's Labyrinth, a raycaster FPS from around the same time as Wolf3D. Only years later I found out that this was actually the same Ken Silverman that went on to create the Build engine for Duke Nukem 3D etc. Kind of funny considering the vast difference in tone between these two games.

edit:

https://en.wikipedia.org/wiki/Ken%27s_Labyrinth
busfahrer
·昨日·議論
I'm on the fence because I have a TSC-X controller and it's unclear if it's supported. Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.
busfahrer
·昨日·議論
> Or maybe Lisp is so pure that it embodies both Light Side and Dark Side, like a god that spawned the programming universe.

This isn't so far off, considering that some people consider the "Lisp in Lisp" bit from the 1.5 manual to be the "Maxwell's Equations in Software":

https://michaelnielsen.org/ddi/lisp-as-the-maxwells-equation...
busfahrer
·先月·議論
The PS1 architecture is fascinating - it will also reveal why PS1 games have such a unique, recognizable style that games are trying to recreate nowadays.
busfahrer
·先月·議論
To add some context, the author of this article is a science fiction writer, one of his stories was adapted into the movie "Arrival".
busfahrer
·先月·議論
Not a one-liner, but I was impressed by this simple rogue-like written in 10 lines of BASIC:

https://bunsen.itch.io/the-snake-temple-by-rax
busfahrer
·2 か月前·議論
Having only dabbled in Lisp and knowing nothing about the plugins TFA mentions, there's also this FWIW:

https://github.com/jpalardy/vim-slime
busfahrer
·2 か月前·議論
Thank you, good sir!
busfahrer
·2 か月前·議論
Great, thanks! :-) and to mirror another poster: what kind of prompt parsing (prefill) speed do you get for that model? Also how is the speed for the 27B model?
busfahrer
·2 か月前·議論
I have been contemplating a M5 Pro MBP, but for the life for me I wasn't able to find benchmarks for real-world models, do you happen to know how many tokens per second roughly you get with MoE models like Qwen 3.6 35B/A3B or Gemma 4 26B?
busfahrer
·2 か月前·議論
Seeing as this is HN, I was expecting something on chemical properties of iron etc, but was pleasantly surprised
busfahrer
·2 か月前·議論
OTOH, with the IMSAI-8080 you'd have the satisfaction of using the same machine as David Lightman of Wargames fame
busfahrer
·2 か月前·議論
To add some context, this was made for the PICO-8 fantasy console, which (by design) is very limited, so it's immensely impressive to see something like this working on it. Honestly, even just the 3D logo from the intro is impressive, and the rest of the game even moreso.

https://www.lexaloffle.com/pico-8.php
busfahrer
·2 か月前·議論
So I'm guessing it's sort of like Fennel, which consciously doesn't completely hide its underlying Lua runtime?

https://fennel-lang.org/
busfahrer
·2 か月前·議論
I am considering a M5 Pro (18/20C) Macbook with 64GB of RAM, but I'm having a really hard time finding benchmarks of real world models:

Could somebody please provide some tokens-per-second numbers for example for Qwen 3.6 35B/A3B, specifically for Q4 and Q6 quants?
busfahrer
·2 か月前·議論
This is the whole point of Karpathy's nanochat which OP refers to, to train a GPT-2 level LLM for under $100, renting an 8xH100 VM.
busfahrer
·2 か月前·議論
This kind of is Postel's law, in a way:

https://en.wikipedia.org/wiki/Robustness_principle
busfahrer
·3 か月前·議論
Out of curiosity, what size Qwen did you use, at what quantization?
busfahrer
·3 か月前·議論
I think I remember a Carmack tweet where he mentioned in most cases he only considers it once he reaches three duplicates
busfahrer
·3 か月前·議論
This seems like a nice context to mention Sturgeon's law:

> ninety percent of everything is crud

https://en.wikipedia.org/wiki/Sturgeon%27s_law