copilot.lua, CodeCompanion when I want in-editor agents (hooked up to OpenCode), OpenCode web for most everything else. Neovim works fine in OpenCode web's terminal too.
Still not sure if the alternative of vendoring like Shadcn, where a migration like this requires a black box probability machine to do the migration for you is any better.
Compulsion Games was also a strange acquisition / team to decide to put $100M + 7 years of trust into. They had two games by that point, neither with amazing reviews.
I use Searxng through Onyx, both as regular search and Onyx's Deep Research mode. I also have https://github.com/ihor-sokoliuk/mcp-searxng to add search to coding agents. Haven't really had many issues with it.
I absolutely hate WYSIWYG editors, they're more "what you get is what I deem possible, through much frustration on your end in trying to tidy things up". Slack on mobile is particularly bad.
Didn't get very far with this one either. Tapped a correction on iOS keyboard and the replacement showed up for a split second before the whole word disappeared.
All those APIs at that point were marked as experimental, and this is the place where things were ironed out. Churn should be expected when using an experimental API.
The major change through all of those was solidifying Vite's concepts of "environments" for better SSR support. If you weren't using that, there wasn't much instability.
Surely lacking features also creates demand for more tooling.
Have checked out Paseo, not sure what it offers over opencode web though. Definitely seems great if you're using other harnesses, but it seems like all it has over opencode web is split views and native apps. Neither of those really matter to me, plus you lose some opencode goodies. The preview urls are a neat idea, but our dev servers at work are mostly port independent and required to be on a certain subdomain for auth.