I think I mentioned it in an earlier blog post, Space War was actually the big inspiration to make this game hex-tile based. Happy to see I'm not the only one that remembers that game! (found it: https://quarters.captaintouch.com/blog/posts/2025-05-06-2025...)
It's the whole idea of 'apps' before smartphones became a thing.
It's also the simplicity of how these worked, forget multitasking, just focus on one thing at a time.
No subscriptions! Either the applications were free or it's a one-off fee/shareware kind of thing.
And it's ofcourse nostalgia, I made my first game for Palm OS over 20 years ago, it was nice to revisit it and get familiarized again with how the whole build system worked.