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chronolitus

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投稿

Who would you have been if you were born in ancient Rome?

yourlifeunderrome.com
6 ポイント·投稿者 chronolitus·2 か月前·1 コメント

Bot-AGI-1 – a robotics benchmark for VLMs

bot-agi.org
2 ポイント·投稿者 chronolitus·3 か月前·1 コメント

4D Doom

github.com
286 ポイント·投稿者 chronolitus·4 か月前·80 コメント

Show HN: I made a 4D version of DOOM

hyperhell.itch.io
2 ポイント·投稿者 chronolitus·5 か月前·0 コメント

Hyperhell: A 4-Dimensional Doom-Like (WebGPU)

dugas.ch
2 ポイント·投稿者 chronolitus·5 か月前·0 コメント

Visualizing the 4th Dimension with WebGPU

dugas.ch
2 ポイント·投稿者 chronolitus·7 か月前·1 コメント

Show HN: Hypercamera – a browser-based 4D camera simulator

dugas.ch
19 ポイント·投稿者 chronolitus·8 か月前·4 コメント

How would a 4D Camera work?

dugas.ch
1 ポイント·投稿者 chronolitus·8 か月前·0 コメント

コメント

chronolitus
·先月·議論
I wish these posts had more code snippets and examples, seems like a cool language though!
chronolitus
·先月·議論
https://en.wikipedia.org/wiki/Lattice_Boltzmann_methods
chronolitus
·2 か月前·議論
The design says: "Look at this nice Ferrari-branded toy car! You should have one in your garage, it would look cute next to your real car (_Real_ Ferrari, gas engine, looks like a sleek lion about to eat its prey)". In that sense, it might be perfect - for a brand that's not yet certain that it can stay true to itself in a EV-only world?
chronolitus
·2 か月前·議論
sometimes we do this thing where we pretend rail is super efficient, whereas in reality it's often more expensive than basically any other option, even in countries that do it well (e.g. Switzerland,Japan)

I love rail but it is a convenience / luxury mode in many cases, and should be complimentary to car travel, not replace it.
chronolitus
·3 か月前·議論
Honestly the level editor was just me drawing on some paper, then typing out poses and coordinates into the matrices.

But if you want to see a 4D level editor, the dev of 4D Golf made his own, love to see it: https://www.youtube.com/watch?v=5pTBSafvQ7Y
chronolitus
·3 か月前·議論
You have a great website
chronolitus
·3 か月前·議論
Thanks for the link, 4D Maze is amazing and I had somehow never seen it.

Also, here's a CPU-based prototype that led to the Hyperhell engine:

https://dugas.ch/4d_creatures/4d_camera.html
chronolitus
·3 か月前·議論
I'd definitely prefer a human made one. If you know any artists willing to make a proper version of the cover art, I'd be happy to commission one (paid, of course).
chronolitus
·3 か月前·議論
Can't wait for the hardware. Only a matter of time until someone makes the first 4D game projected to a 3D hologram.
chronolitus
·3 か月前·議論
You may need more than 1 extra axis of rotations, unfortunately. https://youtu.be/tKDMcLW9OnI?t=309
chronolitus
·3 か月前·議論
Loved this book! Part of this project started from wanting to make 4D creatures and train them to walk with RL. One interesting fact I learned is that ants would probably have 8 legs in 4D.

Why? Well, apparently ants have 6 legs because this allows tripod-gait, a simple leg movement that always keeps 3 stable points on the ground[1]

In 4D, you'd need 4 points on the ground, hence tetra-pod gait (4+4 legs).

You could of course do with less, I'd guess even as low as 1-2 if you have lots of muscles and good balance.

[1] https://dugas.ch/4d_creatures/tripod_gait.html
chronolitus
·3 か月前·議論
I really appreciate your feedback!

I tried pretty hard to increase the rendering efficiency on consumer GPUs. The biggest issue is that the main view is actually a 96x96x96 grid of "pixels" (or voxels). This makes scaling brutal: going up to 128x128x128 we'd double the total amount of pixels, to around as much as 1920x1080 resolution. Doubling the grid res to 256 would get us 16M voxels, which is about the same as two 4K displays. On top of that simple 4D object meshes scale much worse in terms of tetras than 3D objects do.

A quick solution could be to give the user a few resolution options, so they can bravely test the limits of their hardware.

So I've just modified the engine to allow you to specify a custom resolution in the URL:

https://dugas.ch/hyperhell/levels/the_bargain.html?vox_resol...

(Higher resolutions might break rendering entirely if the accel structure doesn't fit in allowed memory anymore. I was able to push it to 160x160x160 on my machines)

I'll also try to think of other ways to make the rendering more efficient, maybe a BVH instead of my simpler grid-based acceleration structure? My background is not in computer graphics, so others here might have better ideas.
chronolitus
·4 か月前·議論
10 years? These days ten years feel like an absurdly long time in the future.
chronolitus
·7 か月前·議論
I had been working on a 4-th Dimension renderer project, when yesterday I saw the hackernews post where Gemini predicts the front page 10 years from now[1], and one title was "Visualizing the 5th dimension with WebGPU 2.0".

So I figured, what the heck, might as well make the implied previous article real, and fulfill our collective destinies.

[1] https://news.ycombinator.com/item?id=46205632
chronolitus
·7 か月前·議論
"Visualizing the 5th dimension with WebGPU 2.0"

I feel so seen (my last post to hn was literally about visualizing the 4th dimension with threejs - and now working on the webGPU version)

https://dugas.ch/funderstanding/4d_camera.html
chronolitus
·2 年前·議論
Moreso genuine curiosity than as a gotcha: A lot of comments are saying this was the wrong choice. I'd find it really interesting to hear who the nomination should have gone to instead, in your opinions.
chronolitus
·2 年前·議論
For those like me who are curious what it looks like: https://www.designboom.com/technology/exolung-underwater-air...
chronolitus
·7 年前·議論
Very well put. And you could argue that it is not as much a stretch as it seems.

Self driving cars would realistically have to keep functioning in situations where arbitrary communication with humans is required (which happens daily), which tends to turn into an AI-hard problem quite quickly.
chronolitus
·11 年前·議論
Good that you can stay so rational under emotional stress.

I would say that in that respect you are probably an outlier, and urge you to remember that facebook is designed for the mean.