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danielhanchen

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投稿

Mistral Medium 3.5 YaRN bug fix

huggingface.co
1 ポイント·投稿者 danielhanchen·2 か月前·0 コメント

Gemma 4 Fine-Tuning Guide

unsloth.ai
2 ポイント·投稿者 danielhanchen·3 か月前·0 コメント

Show HN: Unsloth Studio - Local Fine-tuning, Chat UI

github.com
8 ポイント·投稿者 danielhanchen·4 か月前·2 コメント

Qwen3.5: Towards Native Multimodal Agents

qwen.ai
434 ポイント·投稿者 danielhanchen·5 か月前·214 コメント

Qwen3-Coder-Next

qwen.ai
735 ポイント·投稿者 danielhanchen·5 か月前·429 コメント

Qwen-Image-2512

qwen.ai
7 ポイント·投稿者 danielhanchen·6 か月前·1 コメント

Kimi K2 Thinking: How to Run Locally

docs.unsloth.ai
3 ポイント·投稿者 danielhanchen·8 か月前·0 コメント

LoRA Without Regret

thinkingmachines.ai
24 ポイント·投稿者 danielhanchen·9 か月前·0 コメント

コメント

danielhanchen
·19 日前·議論
Very cool write-up and GitHub repo!
danielhanchen
·2 か月前·議論
Thank you appreciate the support! It's all thanks to you guys and the community!
danielhanchen
·2 か月前·議論
Update - Just got rid of the spiced up intro
danielhanchen
·2 か月前·議論
Thank you!
danielhanchen
·2 か月前·議論
Oh thanks :) We're also going to add MTP support soon for Qwen3.6!

95% of it is fully human done - the maths, algos, code snippets, screenshots & benchmarks are done / conducted by us and NVIDIA :)

We did use AI to fix spelling errors + made some nice plots using Chat (ours would look horrible lol)

Update - Just got rid of the spiced up intro
danielhanchen
·2 か月前·議論
[dead]
danielhanchen
·2 か月前·議論
Sorry on the delay - so it installs https://github.com/Blaizzy/mlx-vlm and other components and sets up the commands - you don't need to use it but we thought it might be easier for folks
danielhanchen
·2 か月前·議論
Sorry on the delay - oh haha that would be cool :) We did release 2bit dynamic ones, but unsure if they'll be helpful
danielhanchen
·2 か月前·議論
Yes we do! Sorry on the delay
danielhanchen
·2 か月前·議論
We use Duck Duck Go - sorry on the delayed response as well
danielhanchen
·2 か月前·議論
Thank you and appreciate it! Sorry on the delayed reply as well
danielhanchen
·2 か月前·議論
Oh yes LM Link is cool!
danielhanchen
·2 か月前·議論
Hey sorry on the delay - we just added API support, so you can access a remote server - it includes optional python, tool call, bash and web search support if you enable them.

For SSH - we haven't yet done that - for now we have a SHA256 encryption approach, but it's not SSH yet. HTTPS will also sadly have to be the end user's setup process as well - we plan to make it better soon!
danielhanchen
·2 か月前·議論
Hey! Sorry for not replying sooner - yes we'll keep publishing more KLD - sadly some are saying we are "optimizing" for KLD now since we posted so many haha - but the whole purpose of quantization is to match the BF16 logits as much as possible whilst reducing disk space (ie reduce KLD).

In general so this is funny and a quirk of quantization - sometimes 8bit, 4bit models do BETTER on downstream benchmarks (SWE Bench for eg), since sometimes rounding can actually somehow act as a "regularization" method (this is just my hunch).

So KLD isn't that expensive, since we leverage the trick of causal attention - since causal attention is lower triangular, we can do 1 forward pass on the enter text (say 2048 tokens), and you attain logits for the prediction for every token's position - so this is O(N^2).

However coding benchmarking require actual inference, and cannot use the causal attention trick, and it's best to run them 10 times since temperature = 1.0 is not deterministic - and take an average. We plan to maybe do something like https://marginlab.ai/trackers/claude-code/, which takes a random sample and does it over time.
danielhanchen
·2 か月前·議論
Hey so sorry didn't reply sooner - yes the docker used to be I think 4-8GB ish since CUDA sadly itself is 4GB I think, and PyTorch takes the rest. So unfortunately the Unsloth Docker image has ballooned due to this. We tried reducing it as much as possible, but it's hard :( https://hub.docker.com/r/vllm/vllm-openai/tags for eg is around 11GB ish, ad we're 13.6GB ish.

We'll try our best to compress it more, but it's tough
danielhanchen
·2 か月前·議論
Apologies as well didn't reply sooner - Studio supports AMD out of the box now! We worked with AMD to make it work! One thing that is still missing is pre-compiled AMD ROCM binaries, which we're trying to see if we can integrate that.

Interesting on diskpart - let me check and get back to you [EDIT] - visual studio build tools, python 3.13, git, cmake, node.js are all msi-based installers - so these are likely the culprits on using diskpart - essentially MSI installers check if there's enough disk space before installing items
danielhanchen
·2 か月前·議論
Oh my apologies I didn't respond - if only HN had a notifier haha

Oh yes we added a custom folder button which can pull .gguf files for now from any folder - it supports LM Studio and Ollama ones - but afreed it's still a mess.

One of the goals is to somehow quick search for .gguf folders, and add recommended folders - we currently have folders for Ollama and LM Studio for eg
danielhanchen
·3 か月前·議論
We made Unsloth Studio which should help :)

1. Auto best official parameters set for all models

2. Auto determines the largest quant that can fit on your PC / Mac etc

3. Auto determines max context length

4. Auto heals tool calls, provides python & bash + web search :)
danielhanchen
·3 か月前·議論
Haha :)
danielhanchen
·3 か月前·議論
Haha :) We had some issues with Kimi-2.6 since it was int4 and we were investigating how to handle it :)