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dicroce

958 カルマ登録 15 年前

投稿

Show HN: Wyrm – Solve algebra by touch, built on an open-source soundness engine

github.com
73 ポイント·投稿者 dicroce·一昨日·13 コメント

コメント

dicroce
·8 時間前·議論
I will definitely consider using more color... hmm...
dicroce
·11 時間前·議論
The underlying math engine is written in typescript and is open source:

https://github.com/dicroce/wyrm_math

Probably it's most important feature for applications like this is that the id's of elements in the equations are stable (meaning, if an X has an id of 123 and a transformation moves it to the other side of the equals sign, it still has id 123... this allows you animate between states if you wish).
dicroce
·昨日·議論
This is the approach I was wondering about.
dicroce
·昨日·議論
There is a mobile game called DragonBox. It sort of tricks you into learning algebra by starting with very abstract manipulations of a puzzle that must follow rules... gradually the game teaches you more and more rules and also strips out the more abstract elements until on the last levels you are finally solving real equations. I loved it, it taught my kids algebra.... and it was just fun.

Over the years I often thought that there should be a calculator for Algebra that works this way... something where you can drag terms around and cancel & distribute with gestures, but most importantly enter your own problems. It should also do more kinds of problems than DragonBox allowed. So I finally decided to build it.

https://dicroce.github.io/wyrm/home.html

I also decided to open source the underlying math engine so others could build on it.

https://github.com/dicroce/wyrm_math

My goal for the engine btw is to build it all the way up to Calculus.

Monetization is deliberately boring: the engine is free (MIT), and the polished gesture app is $4.99 once. No subscription, no ads, no account, no analytics. It's on iOS (https://apps.apple.com/us/app/wyrm-math/id6782342042) and as of this week on Google Play (https://play.google.com/store/apps/details?id=com.dicroce.wy...).

If you'd rather just play with it: there's a limited in-browser demo (real engine, a few example equations, no download) on the landing page — https://dicroce.github.io/wyrm/home.html.

I'd love feedback on the engine design — especially from anyone who's worked on CAS or proof-assistant-adjacent problems. And if you played DragonBox as a kid and wished it went further: this is for you.
dicroce
·先月·議論
These are the last days of software. Use the AI's and build cool shit NOW.
dicroce
·2 か月前·議論
If you know about the distribution of keys you can do even better by factoring that knowledge into where you split.
dicroce
·6 か月前·議論
This is actually pretty incredible. Cannot really argue against the productivity in this case.
dicroce
·6 か月前·議論
Lego blocks are how I like to think about software components... They may not be the perfect shape you need but you can iterate fast. In fact my favorite software development model is just to iterate on your lego blocks until the app you need is some trivial combination of your blocks.
dicroce
·6 か月前·議論
Ok, maybe someone here can clear this up for me. My understanding of B+tree's is that they are good for implementing indexes on disk because the fanout reduces disk seeks... what I don't understand is in memory b+trees... which most of the implementations I find are. What are the advantages of an in memory b+tree?
dicroce
·7 か月前·議論
Exactly my thoughts.
dicroce
·7 か月前·議論
They should have used HLS. Its still pulling, and the client controls the downshifts if required...
dicroce
·5 年前·議論
Does Helix run on windows too?
dicroce
·11 年前·議論
DragonBox is the best. I have bought literally everything this company has created... and I will continue to do so.

Take a look at this video: https://www.youtube.com/watch?v=oLA-fde2eR0

That is the typical response to the game... My own boys were solving equations within a few hours... This is clearly how math should be taught...