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dodgepong

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dodgepong
·4 年前·議論
This is just for display/window capture, not audio capture.
dodgepong
·5 年前·議論
If the app includes ByteDance's proprietary BVC1 or BVC2 encoders, it's possible those would have to be open-sourced.
dodgepong
·5 年前·議論
Again, to be clear, we've decompiled the TikTok LIVE Studio binary and confirmed that it uses code derived from OBS Studio.
dodgepong
·5 年前·議論
It's worth noting that if someone can't be contacted, the maintainers aren't out of luck yet. If the contribution is deleted (and then possibly reimplemented later by someone with whom the project _is_ in contact) then the issue is resolved. It can be a lot of work, though, depending on the size and importance of the contribution, and reimplementing the code in a way that doesn't derive from the original submission can be difficult or ambiguous.
dodgepong
·5 年前·議論
GPLv2 requires you to either distribute the source with the binaries, or provide the recipient information on how to obtain the source code. It also states that providing a link to the source code next to the binary download on your website is sufficient. See GPLv2 section 3 for more details.

TikTok have not provided a link to its source code, not are there instructions on their site or within the download package indicating where users can obtain the source code. Therefore, it's a violation.
dodgepong
·5 年前·議論
Paying for a license would be nearly impossible, as the OBS team would need every contributor to sign a CLA to give the OBS team the rights to relicense/dual-license the OBS code base.
dodgepong
·5 年前·議論
Streamlabs and Streamelements have not violated the GPL.
dodgepong
·5 年前·議論
Indeed, all capture functionality is split out into plugins and they are platform-specific. Platform builds are handled by CMake to only include relevant plugins: https://github.com/obsproject/obs-studio/blob/master/plugins...
dodgepong
·5 年前·議論
OBS uses FFmpeg for media source playback, some audio encoders, and specific video output contexts. Usually FFmpeg isn't used for video encoding, though -- that's handled by either a direct hardware encoder implementation or by a native x264 encoder (i.e. not FFmpeg's x264 implementation). OBS supports FFmpeg output in Advanced mode, but it's by no means the default.
dodgepong
·5 年前·議論
Streamlabs is a fork of OBS, and as such, is also open source: http://github.com/stream-labs
dodgepong
·6 年前·議論
Well, I think it's possible FTL will be gone from OBS by the end of 2021 so I guess they need to figure out what they are doing sooner rather than later. There will probably be a post about it on the OBS Github soon.
dodgepong
·6 年前·議論
Sure, but Glimesh are going to be looking at moving away from FTL themselves. See the discussion on this PR: https://github.com/obsproject/obs-studio/pull/3834
dodgepong
·6 年前·議論
You should know the OBS team plans on deprecating FTL since Mixer was the only major player who ever used it, not to mention the fact that the server side of the tech is closed. The FTL implementation in OBS is buggy, and keeping it maintained is not worth the effort for a non-standard transport protocol.