I'm curious about some of the tech behind this if you don't mind me asking:
1. Is the top down view just rendering the same isometric assets from a different viewpoint, are they pre-baked sprites, or are they completely different and hand-tuned?
2. How are you doing the changing wall height for seeing inside buildings? Do you just have 4 pre-set wall heights that you're animating between globally, or is it dynamic?
I'm curious about some of the tech behind this if you don't mind me asking:
1. Is the top down view just rendering the same isometric assets from a different viewpoint, are they pre-baked sprites, or are they completely different and hand-tuned?
2. How are you doing the changing wall height for seeing inside buildings? Do you just have 4 pre-set wall heights that you're animating between globally, or is it dynamic?