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eavan0

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投稿

Why Multi Window Multi Burn Rate SLO Alerting Sucks

eavan.blog
1 ポイント·投稿者 eavan0·2 か月前·1 コメント

The Biggest Identity Sandpiles and How to Compute Them

eavan.blog
26 ポイント·投稿者 eavan0·4 か月前·12 コメント

Beautiful Abelian Sandpiles

eavan.blog
154 ポイント·投稿者 eavan0·7 か月前·27 コメント

コメント

eavan0
·2 か月前·議論
I, like everyone else, have been using multi-window multi-burn rate alerts for my SLOs. But after using them for a few years and recommending them to other teams, my opinions of them have soured. This post puts words to my growing frustration and suggests a fix.
eavan0
·4 か月前·議論
I didn't know about this game, looks fun. I'm trying to think if knowledge of sandpile identities could help strategically in the game, somehow. But I can't see anything obvious.
eavan0
·4 か月前·議論
Yes, the stabilisation process is like a cellular automaton. However, in this case there are no infinite "games", all configurations eventually stabilise. But that doesn't make it less interesting. You can define similar setups on different grids, e.g. hexagonal, and get similar update rules and patterns.
eavan0
·4 か月前·議論
Good catch, I've just fixed it now. Thanks
eavan0
·4 か月前·議論
Let me take a quick look. There is definitely other 2XX traffic, but I'll double check I haven't messed up any configs on the cdn.
eavan0
·4 か月前·議論
The precursor to this blog entry, was discussed here: https://news.ycombinator.com/item?id=46210044 Shamefully, I somehow missed out on the discussion and can longer reply.

LegionMammal978 wanted to see a proper description of the identity calculation methods. You can consider this sequel to the initial blog post as an answer.
eavan0
·4 か月前·議論
When I wrote Beautiful Abelian Sandpiles (https://eavan.blog/posts/beautiful-sandpiles.html) I wanted to show off some nice images of large identity sandpiles. But the simple algorithm I used was horrendously slow. Showing a sandpile identity that was larger than 100 by 100 took multiple seconds! That's not good enough! I became obsessed with trying to find a faster way, all in an effort to compute bigger and bigger sandpile identities, bigger than anything anyone had seen before. In the end, I did exactly that.
eavan0
·7 か月前·議論
I'm glad it's not another LLM CLI that uses React. Vibe-cli seems to be built with https://github.com/textualize/textual/