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flipacholas

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投稿

Visualizing CPU Pipelining (2024)

timmastny.com
97 ポイント·投稿者 flipacholas·3 か月前·14 コメント

Architecture of the Neo Geo

copetti.org
4 ポイント·投稿者 flipacholas·2 年前·0 コメント

Nintendo 3DS Architecture

copetti.org
2 ポイント·投稿者 flipacholas·3 年前·1 コメント

コメント

flipacholas
·先月·議論
It’s been updated many times since then!
flipacholas
·9 か月前·議論
That was a small fundraiser started to convert all articles into epubs, finished in 2022
flipacholas
·9 か月前·議論
Please see this: https://github.com/flipacholas/Architecture-of-consoles

> A suggestion from me is to provide sources, and also maybe an epub of this

What do you mean?
flipacholas
·2 年前·議論
Ah no worries! From my side I was only trying to explain more about the origins of the article, since I see it often mentioned/speculated in many forums.

By the way, I'm always open to criticism ! (https://github.com/flipacholas/Architecture-of-consoles/issu...)
flipacholas
·2 年前·議論
If you check the other articles about the PlayStation [1] and the Nintendo 64 [2], you'll see that the design of a 3D-capable console in the 90s was a significant challenge for every company. Thus, each one proposed a different solution (with different pros and cons), yet all very interesting to analyse and compare. That's the reason this article was written.

[1] https://www.copetti.org/writings/consoles/playstation/

[2] https://www.copetti.org/writings/consoles/nintendo-64/
flipacholas
·3 年前·議論
Whoops indeed. I’ve just added the new info, thanks!
flipacholas
·3 年前·議論
Author here! Surprised to see it shared! This article was the first one where I studied how a cryptography-based system worked and how it was subsequently broken, back in late 2019. Lot of things in the website have changed since then.

For this reason I humbly ask, if you find any mistakes, please report them here:

https://github.com/flipacholas/Architecture-of-consoles/issu...

That will make sure I don’t miss them, thanks!