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gamescodedogs

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投稿

Developers can overcome AI FOMO

old.reddit.com
4 ポイント·投稿者 gamescodedogs·20 日前·0 コメント

Anti-AI-FOMO Graph from "AI Agents in GameDev vs. AI Agents in Twitter" Article

blog.luden.io
7 ポイント·投稿者 gamescodedogs·21 日前·9 コメント

"AI Real World" vs. "AI Twitter World" in Game Development

blog.luden.io
2 ポイント·投稿者 gamescodedogs·22 日前·2 コメント

CLI loop: A panel of AI agents that peer-reviews anything

github.com
3 ポイント·投稿者 gamescodedogs·先月·0 コメント

Numbers and the launch algorithm of an indie game that was featured on itch.io

blog.luden.io
5 ポイント·投稿者 gamescodedogs·2 か月前·2 コメント

MIT Licensed: Web Game Template for Agents (From Students Workshops)

github.com
3 ポイント·投稿者 gamescodedogs·4 か月前·3 コメント

Just open sourced my Lua shop/production management game with the anims and art

github.com
4 ポイント·投稿者 gamescodedogs·9 か月前·2 コメント

Open-sourced game logic, art and Spine animations – SuperWEIRD Game Kit

ludenio.itch.io
21 ポイント·投稿者 gamescodedogs·9 か月前·2 コメント

Steam Sale about programming and engineering games (Ada Lovelace Day 2025)

old.reddit.com
2 ポイント·投稿者 gamescodedogs·9 か月前·0 コメント

Programming games are on sale on Steam for Ada Lovelace Day 2025

store.steampowered.com
4 ポイント·投稿者 gamescodedogs·9 か月前·4 コメント

Using Cursor, Zed, ChatGPT 4.1 and Lua LOVE 2D game engine for game development

blog.luden.io
5 ポイント·投稿者 gamescodedogs·12 か月前·4 コメント

Generating prototypes from game design document with Cursor, Zed and LÖVE

blog.luden.io
13 ポイント·投稿者 gamescodedogs·昨年·0 コメント

Generating prototypes from game design document with Cursor, Zed and LÖVE

blog.luden.io
2 ポイント·投稿者 gamescodedogs·昨年·5 コメント

Blitzkrieg's 2003 real-time tactics video game source code is now on GitHub

github.com
5 ポイント·投稿者 gamescodedogs·昨年·4 コメント

We tried to make a strategy game trailer with AI. Oh boy (prompts included)

warnament.substack.com
2 ポイント·投稿者 gamescodedogs·2 年前·0 コメント

There's now a sale on Steam dedicated to Ada Lovelace Day and programming games

store.steampowered.com
2 ポイント·投稿者 gamescodedogs·2 年前·2 コメント

Ada Lovelace Day – Coding video games festival on Steam is now LIVE

store.steampowered.com
3 ポイント·投稿者 gamescodedogs·2 年前·2 コメント

What I think about Lua after shipping a project with 60k lines of code

blog.luden.io
321 ポイント·投稿者 gamescodedogs·2 年前·255 コメント

I make Craftomation101 free web game about programming self-replicating machines

ludenio.itch.io
3 ポイント·投稿者 gamescodedogs·2 年前·1 コメント

コメント

gamescodedogs
·21 日前·議論
Thanks!
gamescodedogs
·21 日前·議論
100%
gamescodedogs
·21 日前·議論
Cool!
gamescodedogs
·21 日前·議論
Sorry, the link is supposed to auto-scroll to the graph, but it doesn’t. The graph is the second image after the cat one.
gamescodedogs
·21 日前·議論
I found this graph to help decide whether a particular social media AI use case is worth worrying about or can be ignored.
gamescodedogs
·22 日前·議論
All of us are this cat nowadays!
gamescodedogs
·2 か月前·議論
Thanks, always welcome
gamescodedogs
·4 か月前·議論
Oh, sorry for the confusion, it is from Neapolis University, not MIT
gamescodedogs
·9 か月前·議論
And it is also available on itch.io as HTML5 playable https://ludenio.itch.io/superweird-game-kit
gamescodedogs
·9 か月前·議論
6 different visual styles are included
gamescodedogs
·9 か月前·議論
Never seen something like that, but sounds interesting. Please share if you know some
gamescodedogs
·9 か月前·議論
Farmer was replaced is awesome!
gamescodedogs
·12 か月前·議論
Nice!
gamescodedogs
·12 か月前·議論
I've never saw something in that field, but technically I think it's possible. Interesting thing to try with LLM actually.
gamescodedogs
·昨年·議論
Just in case you've never heard about the Love game engine - Balatro is also made with it :)
gamescodedogs
·昨年·議論
Hmm, for now don't have any plans for that but let me know what exactly you are interested in.
gamescodedogs
·昨年·議論
Please feel free to grab all the sources from the GitHub https://github.com/ludenio/LLMGeneratedGames
gamescodedogs
·昨年·議論
Since it is not compatible with modern game engines such as Unreal Engine or Unity, I believe it is mainly intended for educational purposes. However, it is possible that large language models could help update the codebase and create a simple framework for developing strategy games.
gamescodedogs
·昨年·議論
Blitzkrieg is a 2003 real-time tactics video game based on the events of World War II and is the first title in the Blitzkrieg series. The game was developed on an in-house game engine by the company Nival, primarily written in C and C++.
gamescodedogs
·2 年前·議論
And also for Linux :)