I don't know how people can even manage to read through this stuff, much less upvote it. It's even more depressing to me that a comment her got flagged for pointing out this was slop.
My PSP, maybe five years ago, had a swollen battery. A friend a couple days ago was complaining that his PS4 controller's battery held no charge at all.
I am not aware of a case where they disabled an already-playable game via a firmware update.
But they do require certain firmware updates to play games, at least they did in the PS3 days. If you hadn't updated to that firmware (say, because you didn't want certain features you used like the OtherOS installation to be deleted) your new physical media would not play. I bought Dark Souls on a disc and could not play it on my console.
I view the killing of physical game media as having two aspects that, while intertwined, are separate in some ways.
The first is the loss of the physical item. I like organizing carts and discs, looking at them on my shelves, reminiscing, easily putting one in a console to replay. Same with other media for me: I buy books, only read physical ones. I listen to digital music (generally downloaded from sites like Bandcamp) but for albums and artists I like the most I buy vinyl. I get that this isn't a big deal for most people, but it is something that is permanently lost when you get rid of physical media.
The second aspect is control and ownership. This is indeed intertwined with the physical aspect, since you can do things like resell a cartridge or disc and let someone easily borrow it. But control is possible with purely digital games, they just need to not be locked down with DRM. And companies like Sony want to kill physical games because it allows them to keep those DRM locks on digital-only copies so you cannot resell your games, which is connected to the second point, control.
I also agree that the issue of control is more important. How do we continue to make sure our games, that we bought, aren't just taken away from us? What happens if you lose your account with Sony/MS/Nintendo? What happens if your old console that you downloaded a game on breaks? The death of physical games is also a step on the way to subscription-only services, where you won't even be able to play something unless you are actively giving money to a company regardless of how much you gave them before.
The ways forward that I see are legislation that would do things like force companies to allow people to always download games they bought in perpetuity, regardless of account status, and if the company dies the successor company must do the same or release the game into the public domain. But given the power of large corporations and current intellectual property laws, this isn't happening anytime soon.
Practically, then, the only way I see is to either have a console that is hacked in some way, or only play games on an open platform like PC. And there you can only buy DRM-free games or, at worse, if you lose access to game in some service (e.g., Steam) you can still pirate it (which I'd feel morally fine doing if I bought it already of course, but that does bring legal risks depending on where you live).
And the later option still doesn't address the larger issue of preservation, as the OP's blog post notes: games will be made for locked-down consoles in the future and will be lost forever unless the hardware is hacked or a law demands the game's preservation.
I got my $10 too. I remember laughing at the amount when I got the check. Thankfully after the OtherOS issue people worked to crack open the PS3, so by the time I got that check I had long since installed custom firmware on it.
Games that require an online account, whether physical or not, are all bad, yes.
But a lot of games are playable just fine without any patches, and there are plenty of physical releases, especially of indie games, which come out after the digital release and include all the patches. And putting aside the nice aspect of owning a physical object (often with cool things like a manual or map in the past and still true with many indie releases now) you still have no control over digital downloads unless it's DRM free, and even then you need to keep back up copies because the service you downloaded it from might disappear.
One reason is control. You control the physical media. You can sell it, you can buy used games, let people borrow them, etc.
This affects less people, but there are also many who like collecting them. Physical objects are nice, especially if you've been keeping all your old games for old consoles.
Which also ties into control of course: you can still play your games, even if the companies that made them and the console no longer exist, buy old games from retro shops, buy new games for old consoles from new indie devs, etc.
Agreed, for sure. Open hardware is the only way forward honestly. As someone who has traditionally played mostly on consoles, it does make me sad, partially because consoles are so much less finicky. But the control is worth it (and work on things like Proton has made playing older games so much smoother).
Now if the RAM companies make it so you won't ever be able to afford your own hardware and every game company pushes cloud-only gaming... Well, we aren't there yet thankfully, but I fear it'll happen.
True, but Steam still controls Steam and they can change their terms whenever they want. But for now it's ok, at least. And their hardware is happily open: I've played a bunch of games I got on GOG, DRM-free, on my Steam Deck, for example.
Yep. I had tons of Sony games across the first three Playstation consoles. I was a grad student with a PS3 at the time and I actually used Yellow Dog Linux on it as a computer to write papers when my laptop broke. Then the update came and I chose to ignore it, but that meant I couldn't play online games. Soon new games required a firmware update (still remember putting in the Dark Souls disc and being stunned I wasn't allowed to play it!).
And with games it's just getting worse (Sony announced they won't make discs starting 2028; the Switch 2 takes carts but very, very few games release on a cart). If you care about control over the games you purchased, if you care about going back and playing older games, then the only choice is to use platforms that are DRM free. (Or, well, non-legal means.)
My grad school supervisor (requiescat in pace) lamented the decline for a similar, very minor reason: he always thought that getting up, going outside, smoking a cigarette, and coming back in was the perfect amount of time for a class break. Ten minutes was too long, five too short.
Memory for Switch games is more and more expensive, or at least I assume that's why so few physical games have come out for the Switch 2 (plus the whole "key-card" thing with no game date on the carts). With discs you could still use them to install a game, even include multiple discs if you need to. But as another poster noted, for a game that'll sell a ton like GTA6, it's all about just killing the resale market to make just that much more money.
And on a personal note, I feel we are living in a gaming golden age, so many amazing titles, especially indie ones, out there in every conceivable genre. If anything the problem is finding them, since there's so much being released these days. And I say this as someone who still also plays older games (especially 3rd, 4th, and 5th gen).
And the parts aren't comparable when it comes to size and acoustics (and, frankly, aesthetics). The Steam Machine is a very small and, by all accounts, very quiet box. Might not be worth it to most people, of course, but I've seen a ton of supposed comparisons that don't take that into account at all. To say nothing of the people who claim to be able to build something cheaper but then talk about buying used parts or reusing RAM and SSDs they had purchased last years or earlier.
Note that some machines will have two 8GB sticks, others just one 16GB stick. This is mentioned in the Gamers Nexus interview with some Valve employees, who were talking about the difficulty of finding RAM at any price. They had intended them all to be two sticks, but some will come with one because that's all they could source.
I'm always amazed too. I waste so much time clicking on links like that only to find slop that just wastes my time.
I'm guessing a huge number of people never even bother to click on the article and just comment based on the title, so there's that. Then there's cases where they are sympathetic to the subject or opinion and talk about that in the comments and ignore that the machine-written article doesn't actually contribute to the conversation at all.
Other people have noted that you can switch out the keyboard and SMS app (which I did).
My single (minor) issue with GrapheneOS is the adaptive screen brightness. On the stock Android OS on a Pixel I'd mess around with the sliders for a week or two on a new phone and then it learned what I liked. Now it has a few set values, one of which is always too dim for me in darker conditions so I have to mess with the slider each and every time. I don't believe there's a way of fixing that.
Other than that I'm glad I switched, especially when I read about new "features" they add that I know I'd hate.
Yeah, that is the downside to making your keyboard your own. Anytime I use someone else's computer I always spend a few seconds wondering why I just turned caps lock on and wrote a bunch of gibberish.