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gregdeon

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gregdeon
·先月·議論
Yep, this is exactly what I thought of too... If you believe negative lines of code is the goal, then they've gotten 8x _worse_!
gregdeon
·3 か月前·議論
Sub 3 is incredible, congrats!
gregdeon
·3 か月前·議論
I suspect that they might have switched away from the booster separation on purpose. That's probably a risky moment of the launch, and they may have wanted to avoid televising a disaster like in the Challenger launch.

Aside from that, agreed that the camera work was awful.
gregdeon
·4 か月前·議論
The conference organizers are very much aware of this possibility. Prompt injection for the sake of getting a positive review is explicitly banned.
gregdeon
·4 か月前·議論
Canadian checking in!
gregdeon
·4 か月前·議論
> Unless you roll out of bed and instantly onto your commute, you're getting natural sunlight through all your windows for hours every morning.

Sadly, not if you're a student living in a basement in Vancouver!
gregdeon
·5 か月前·議論
Same here. If you shouldn't design for the average dimensions, what _should_ you design for?
gregdeon
·7 か月前·議論
Oof. I had a great time cracking the top 100 of Advent of Code back in 2020. Bittersweet to know that I got in while it was still a fun challenge for humans.
gregdeon
·7 か月前·議論
This is all right, but it just kicks the intuition into the assumption that the function is convex. As far as I can tell from the paper, this turns out to be exactly the argument they use to prove that (1/2, 1/2) is the optimal guess. But the majority of that proof is dedicated to showing that the function is indeed convex.
gregdeon
·7 か月前·議論
Sure, I think it makes intuitive sense to me that you should play riskier when you're behind. The surprising part to me is that when you're ahead, even if you know that your opponent will play "sub-optimally", that doesn't change your own optimal move.
gregdeon
·7 か月前·議論
I know that it minimizes the expected number of moves. But, the goal is to maximize the probability that you win in fewer moves than your opponent, not minimize the expected number of moves. Given that your opponent is playing some riskier strategy, it's not intuitively obvious to me that your optimal moves for those two objectives are the same.
gregdeon
·7 か月前·議論
I find it somewhat surprising that the optimal play when you're ahead is still just binary search. Is there an intuitive reason why it's not productive to make riskier guesses? Why not use my lead to have some chance of sealing my victory immediately, while still maintaining my lead if I'm wrong?
gregdeon
·8 か月前·議論
Wow. You reminded me of a computer engineering class years ago where we wrote assemblers and emulators for a simple architecture. I tested mine by writing a solution for one of the first Project Euler questions!
gregdeon
·8 か月前·議論
I wonder if it would show up on the heart rate (or heart rate variability) tracking from an Apple Watch or similar. My Garmin picks up stressful events all the time.
gregdeon
·8 か月前·議論
It always blows my mind how universal this experience was for people around my age. Mine was a bouncing ball...
gregdeon
·9 か月前·議論
Incredible work! I recently gave a talk about TASing to an audience of CS grad students, and of course I had to mention your SMB3 runs. Your videos are phenomenal at making this stuff accessible outside of hardcore gaming circles.
gregdeon
·9 か月前·議論
The entire TAS file takes about 16 MB, far more than the 4 KB of RAM on the NES. During the audio + video playback, the TAS is streaming via the controller by making inputs roughly 500 times per frame (15 kHz).
gregdeon
·10 か月前·議論
I'm not sure about Gurobi or how the author used it in this case. But in general, yes: these combinatorial solvers construct proof trees showing that, no matter how you assign the variables, you can't find a better solution. In simpler cases you can literally inspect the proof tree and check how it's reached a contradiction. I imagine the proof tree from this article would be an obscenely large object, but in principle you could inspect it here too.
gregdeon
·10 か月前·議論
What a pioneer. RIP Byuu.
gregdeon
·10 か月前·議論
Wow, incredibly interesting to see what one of these manuals looks like! Thanks for sharing.