Hey there! Hmm seems strange -- I'm from the Fabric team and I'd love to chat more about this. Mind dropping me a note at [email protected]? Thanks :-)
Agreed, but I think it's already happening and will get even faster, possibly within the next 5 years. All my cousins in highschool are learning RoR / Python; millions of contractors overseas are picking up new languages besides PHP (granted, most of them still write terrible code). It has just gotten so easy to build basic CRUD apps that people need a hell lot more to call themselves developers.
> "the rise of advertising has emerged from the collapse of disposable income"
I respectfully disagree and argue for the opposite. It is the increase in disposable income that creates a bigger market opportunity, which in turn drives more competition from sellers that want a piece of the market. Because consumers already have too many choices and little attention span, they need advertising to get in the door in the first place.
While word of mouth is the holy grail of advertising, many underestimate how long it takes to generate this type of growth engine in a sustainable way, even for the best products.
As for the video game industry, a product's typically life cycle is 1 to 2 years, and the entire market changes every 5 to 10 years (e.g. think about how fast the transition went from arcades to home consoles to online/social to mobile phones). The majority of profits come from the first few months' of a game's release; so aggressive advertising is almost essential to success.
> "this is the time to get into finance mabe use all the data science tools and start a Hedge Fund"
It might be a BIT easier without all the noise, but starting a successful hedge fund at a young age is no walk in the park either. Think about how many John Arnolds, Chase Goldmans, Ken Griffins etc. are there comparing to all the traders out on the street try to make it big. The markets are equally as out of your control as the market where your product wants to serve.