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h4ch1

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投稿

SvelteKit 3 Pre-Release

github.com
3 ポイント·投稿者 h4ch1·先月·0 コメント

Show HN: Monochess – A chess variant with rule-bending action cards

monochess.pages.dev
3 ポイント·投稿者 h4ch1·先月·6 コメント

Ask HN: SoTA of Context Building Methods

5 ポイント·投稿者 h4ch1·3 か月前·2 コメント

Isomorphic Layout Composer – Microservice architecture on the front-end

ilc.namecheap.technology
4 ポイント·投稿者 h4ch1·3 か月前·0 コメント

TinyGPU – Use AMD and Nvidia GPUs on macOS with Tinygrad

docs.tinygrad.org
4 ポイント·投稿者 h4ch1·3 か月前·1 コメント

Atlassian's Pragmatic Drag and Drop

github.com
3 ポイント·投稿者 h4ch1·3 か月前·0 コメント

The Racket Programming Language

racket-lang.org
4 ポイント·投稿者 h4ch1·3 か月前·0 コメント

Push API

developer.mozilla.org
2 ポイント·投稿者 h4ch1·3 か月前·1 コメント

Janet for Mortals

janet.guide
4 ポイント·投稿者 h4ch1·3 か月前·1 コメント

Memlab – Analyzes JavaScript heap and finds memory leaks in browser and Node.js

facebook.github.io
1 ポイント·投稿者 h4ch1·3 か月前·4 コメント

Isolated Web Apps

chromeos.dev
13 ポイント·投稿者 h4ch1·4 か月前·0 コメント

Hyperagents – Self-referential self-improving agents

github.com
2 ポイント·投稿者 h4ch1·4 か月前·0 コメント

MirageOS – Build Unikernels in OCaml

mirage.io
3 ポイント·投稿者 h4ch1·4 か月前·1 コメント

The Electronium – A Cockpit of Dreams

artsandculture.google.com
1 ポイント·投稿者 h4ch1·4 か月前·1 コメント

A Tale of Three Safeties (2015)

joeduffyblog.com
3 ポイント·投稿者 h4ch1·4 か月前·0 コメント

NeXTSTEP 3.3 Developer Documentation (1995)

nextop.de
2 ポイント·投稿者 h4ch1·4 か月前·0 コメント

Partykit – Simplify multiplayer app development

partykit.io
1 ポイント·投稿者 h4ch1·4 か月前·0 コメント

Effect – Production-Grade TypeScript

effect.website
3 ポイント·投稿者 h4ch1·4 か月前·0 コメント

Ts-pattern – Pattern Matching library for TypeScript

github.com
2 ポイント·投稿者 h4ch1·4 か月前·0 コメント

FeathersUI – Cross-platform user interfaces in Haxe and OpenFL

feathersui.com
2 ポイント·投稿者 h4ch1·4 か月前·0 コメント

コメント

h4ch1
·9 日前·議論
Location: New Delhi, India/Barrow-in-Furness, UK

Remote: Yes

Willing to relocate: No

Technologies:

- Typescript (any web framework, any flavour. well versed with advanced typing, structuring and fixing enterprise scale monoliths. Expert in Svelte and Kit)

- 3D (3D modelling, WebGL (GLSL and TSL shaders, performance optimization and pipelines; think online 3D showcases, websites and general web based realtime rendering)

- DevOps & Deployment (Going from MVPs to globally distributed and highly available services tailor fit to your budget and complexity constraints. Automated maintenance, deployment and scaling)

- Languages (in order of proficiency): Typescript, C#, GLSL, OCaml, Haskell, C++, Python, Lua, Haxe.

I work mostly like a CTO on contract with heavy emphasis on understanding and building every step of an enterprise pipeline. I build highly maintainable solutions tailor fit to your budget, infrastructure and future investment. My goal is to solve your problem in a way that it manages itself without heavy future investment. With over 10 years of experience taking products from idea to market I understand exactly what goes into building a successful tech product. I have worked in multiple industries spanning pharmaceuticals, finance and deep tech. Current research includes building highly performant realtime rendering solutions for the web. Think global illumination at 60fps in the browser.

Résumé/CV: <on request>

Email: h4chikuku [at] gmail
h4ch1
·15 日前·議論
More like a horse carriage owner no? I don't think the horses used to have a merry time dragging around a huge carriage with multiple people in it.
h4ch1
·先月·議論
I wrote an Unreal file parser in C# and use it in our in-house web based DAM. It was much more ergonomic and performant than writing it in Javascript.
h4ch1
·先月·議論
That's really cool, might implement it someday since the engine I wrote handles arbitrary card play and turn combinations. Let me know if you'd be interested in a playable version of this variant, would love to pick your brain.

My e-mail's on my profile!
h4ch1
·先月·議論
God the UI design is atrocious.
h4ch1
·先月·議論
I still use a 2019 MBP and I can't work on just the laptop screen. My laptop screen usually has one fullscreen window at all times; tmux, or a browser window; all the main work gets done on the big screen.
h4ch1
·先月·議論
That sounds really interesting. Would love to know more about it.
h4ch1
·先月·議論
Thank you! Because of the randomness with action cards, sometimes I just play entire games by myself while testing xd.
h4ch1
·2 か月前·議論
E-mail sending is in beta afaik, you need the Workers paid plan to use it.
h4ch1
·2 か月前·議論
> Use the system WebView for lightweight apps, or bundle Chromium via CEF

so basically a vibe coded Tauri in zig? I don't like calling webview dependent applications "native desktop apps".

Native desktop apps means using the OS primitives and directives to draw the UI imo; WinForms, SwiftUI, and their ilk.
h4ch1
·2 か月前·議論
I didn't quite get the point of this comment, there's no denying any of it, actually I wholeheartedly agree with you, but what I was saying wrt practicality of playing PSP games.

You can of course buy that device, but from personal experience the novelty doesn't last very long and then it just becomes just another device in the drawer graveyard. Also no one's really making new PSP games anymore? so the novelty of the PSP remains in its construction and the software; which becomes limiting as time goes on.

The joystick, buttons all tend to break or stick after 20 years, replacements may or may not be easy to come by for most, so it just makes more sense into building your own retro game device that supports PSP emulation among others.
h4ch1
·2 か月前·議論
+1 to this point, I really wanted a PSP my entire childhood but never got one, bought one back in 2022 purely because of the memories I had of 4-5 of us huddled around the community (read pampered friend's) PSP.
h4ch1
·2 か月前·議論
I mean a PSP is great, but in 2026 I'd rather go for a 2nd hand Android that can not just emulate PSP but a plethora of other platforms as well with much better performance and usecases.

Pair that with a 30-40$ controller extension like the Razer Kishi and you have a really powerful retro gaming device.
h4ch1
·3 か月前·議論
Wouldn't say a lot of people use it for an introduction to programming, but I've personally seen it appear quite early in the programmers journey.

I was first exposed to compilers as a learning subject as a mandatory 2nd year/1st semester course; with the Dragon Book as the main textbook...
h4ch1
·3 か月前·議論
announcement tweet: https://xcancel.com/__tinygrad__/status/2039213719155310736
h4ch1
·3 か月前·議論
This is such a neat idea. I am going to adopt this for my own workflows as well, right now I just write private blog entries for stuff I do that I may forget how to do later (provisioning a server, networking, caddy setup, etc etc)

Thanks for sharing!
h4ch1
·3 か月前·議論
Doesn't zed use gpui?
h4ch1
·3 か月前·議論
Can't speak for other devs but I like to read postinstall scripts or at least put them through an LLM if they're too hard to grok.

It's also a little context dependent, for example if I was using Axios and I see a prompt to run the plain-crypto-js postinstall script, alarm bells would instantly ring, which would at least make me look up the changelog to see why this is happening.

In most cases I don't even let them run unless something breaks/doesn't work as expected.
h4ch1
·3 か月前·議論
I got somewhat addicted to the planning phase to the point I started getting task paralysis because I was hell bent on creating the perfect plan.

Everything can be optimized, performance can be improved, you can always think of more edge cases and user stories to cover everything, but after a point that just becomes procrastination in the form of chasing perfection. It's also hell if you've got even the slightest bit of ADHD, rapidly leading to task paralysis with the sheer scale of the plan.

Now I sit with a notebook sketch out everything I am thinking about and then condense it to a planning prompt and then once the plan aligns with my representation of the task, I start implementing.
h4ch1
·3 か月前·議論
I can't even imagine the scale of the impact with Axios being compromised, nearly every other project uses it for some reason instead of fetch (I never understood why).

Also from the report:

> Neither malicious version contains a single line of malicious code inside axios itself. Instead, both inject a fake dependency, [email protected], a package that is never imported anywhere in the axios source, whose only purpose is to run a postinstall script that deploys a cross-platform remote access trojan (RAT)

Good news for pnpm/bun users who have to manually approve postinstall scripts.