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heliographe

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heliographe
·3 か月前·議論
Yes, that makes sense to me. Black and white film is a very flexible medium - you can make very different prints from the same negative, it has lots of latitude to play with the contrast, dodge/burn, etc, so there’s not necessarily a single “best” interpretation.

And as you point out, at capture time you can use color filters to affect the image; processing too can lead to fairly different results based on what developer you use.

This is in contrast to color film, which I find to be much more rigid and narrow in how it’s meant to look and be processed; one could argue there’s much less range for interpretation from negative to final image (especially so with slide film, which completely falls apart if it’s ever so slightly over/under exposed).
heliographe
·3 か月前·議論
> I now have a small library of simulated materials: watercolor washes, dry brush strokes, felt-tip pens, cracked glaze, pencil fills. None of them are physically accurate. I’m not simulating fluid dynamics or anything like that, I don’t need to. They’re impressions, heuristics that capture enough of the character of a material to be convincing and evoke an emotion.

I find this to be a key insight. I've been working on a black-and-white film app for a while now (it's on my website in profile if you're curious), and in the early stages I spent time poring over academic papers that claim to build an actual physical model of how silver halide emulsions react to light.

I quickly realized this was a dead end because 1) they were horribly inefficient (it's not uncommon for photographers to have 50-100MP photos these days, and I don't want my emulator to take several minutes to preview/export a full image), and 2) the result didn't even look that good/close to actual film in the end (sometimes to the point where I wondered if the authors actually looked at real film, rather than get lost into their own physical/mathematical model of how film "should behave").

Forgetting the physics for a moment, and focusing instead on what things look and feel like, and how that can be closely approximated with real time computer graphics approach, yielded far better results.

Of course the physics can sometimes shed some light on why something is missing from your results, and give you vocabulary for the mechanics of it, but that doesn't mean you should try to emulate it accurately.

I read this interview with spktra/Josh Fagin and how he worked on digitally recreating how light scatters through animation cels, which creates a certain effect that is missing from digital animation - and it was validating to read a similar insight:

"The key isn’t simulating the science perfectly, but training your eye to recognize the character of analog light through film, so you can recreate the feeling of it."

https://animationobsessive.substack.com/p/dangerous-light
heliographe
·5 か月前·議論
You absolutely can:

https://mastodon.social/@heliographe_studio/1156653713048409...

(taken with BayerCam.app, not Halide, but Halide can capture the same raw Bayer data)

It's not an amazing photo by any means. But it is a photograph of the moon - the seas are all well delineated, Copernicus/Kepler/Aristarchus/Grimaldi are visible/recognizable.

A test that smartphones did not pass a few years ago.
heliographe
·5 か月前·議論
I always found this UI pattern a bit odd, because there just aren't that many situations where you want to compare the left side of image A and the right side of image B.

I see it a lot in photography, to show before/after processing - but what you want to be able to quickly compare are the same part of an image with and without the processing applied.

One of the photography tools I make is a LUT viewer/converter - and while I didn't have the slider at first, I guess it's standard enough at this point that people asked for it and I added it.

But I made two additions to it that make it more useful IMO:

- have labels on the left/right top corners, so it's immediately clear which version of the image you're looking at

- click and hold on the image to preview the full unprocessed version; release to revert to the view. That makes it easy to quickly compare the two versions of the same spot of a photo. (similar to what you suggest, but non-latching)

I have a video of it in action here:

https://lutlab.com/#viewer-photo
heliographe
·6 か月前·議論
Done, cheers for the heads up.
heliographe
·6 か月前·議論
Mastodon: https://mastodon.social/@heliographe_studio/1158908195095453...
heliographe
·6 か月前·議論
Here is the same post on Mastodon: https://mastodon.social/@heliographe_studio/1158908195095453...

I publish all my posts on Threads/X/Bluesky/Mastodon because I have to meet my customers where they are, but Mastodon is the preferred platform that I point everyone to for open standards reasons.

(if a moderator doesn't mind updating the link, that'd be great)
heliographe
·6 か月前·議論
Oh hi everyone! So funny to see how my quippy little tweet blew up the last few days on all the platforms (much more than when I share actual things I make, to my great dismay - if you're an artist/photographer, check out my apps & tools: https://heliographe.studio).

There's lots of interesting discussions to be had around what makes a great icon (but social media platforms aren't the places to have those deep conversations). For example the original Mac HIG says that an app icon should:

- clearly represent the document the application creates

- use graphics that convey meaning about what your application does

(https://www.threads.com/@heliographe.studio/post/DTehlciE3wY)

The first point might be a little outdated, as we tend to live in a "post-document" world, especially on mobile. The second is broad enough that it holds up, and under that lens it doesn't seem that an image of a pen/stylus is most appropriate for a word processor app.

By that metric, the Mavericks/Catalina (5th and 6th on the linked image) seem like the strongest icons. The Big Sur (4th) one isn't too bad given the "must fit in a squircle constraints" that came with it, but it starts to feel less like a word processor app icon - it could as easily be an icon for TextEdit/Notes.

The most recent 3 are very hard to defend - the main thing they have going for them is that because they are simpler and monochromatic, they fit more easily within a broader design system/icon family. Even then, the simpler shape doesn't make them more legible - a number of people have told me they thought it was a bandaid at first, or maybe something terminal-related for the orange on black one. The "line" under the pencil (or is it a shadow?) on the most recent one is almost as thick as the pencil itself, and blends with it because gestalt theory.

I agree that the 7th one (original ink bottle) has a few issues that don't necessarily make it the best choice for an icon - but dang, the level of craft that goes into it makes it an instant classic for me. And it does retain a fairly distinct, legible shape that still makes it a solid icon even if the detail gets lost at smaller sizes.

Icons need to be quickly recognizable, but at the same time an icon is not a glyph - and illustrational approach do have their place. Especially on devices with larger screens where they are going to appear quite large in most contexts.

The big elephant in the room with all this is that icons 5/6/7 clearly take more craft skill to execute than icons 1/2/3, and Apple used to be the absolute reference - no debate possible - when it came to these matters. As a long time software designer (and former Apple designer myself through the 2010s, although I was on the hardware interaction design side, and not making icons), it is sad that this is no longer true.
heliographe
·8 か月前·議論
Working on developing a suite of apps around photography, from cameras to editors and utilities.

https://heliographe.studio

The goal is lightweight, composable tools with clean interfaces that respect user agency and privacy, provide technical clarity, and make you a better photographer by encouraging mastery over your tools and offering new ways to approach picture making. Also broadly honoring the (almost) 2 century old history of the craft and drawing inspiration from pre-digital processes and approaches.

Got a number of updates to existing apps and new ones in the works, I’m excited for the full long term vision I have that I plan to sum up in an essay at some point.

Currently Apple platforms only but the plan is also to break out of that down the line.
heliographe
·9 か月前·議論
If you’ve gone all the way to shooting medium format and learning how to develop film, I can’t help but encourage you to get into printing black and white as well.

(color is IMO less interesting - more finicky, less creative latitude)

It’s a minimal investment of time & money (even simpler if you have a community darkroom near you - there are more than you might think!), and it’s both more creatively rewarding as a process than what you get working digitally, and for IMO a better result (you need a really high quality printer to match what standard b&w printing gives you).

Prints also make for great gifts - people just aren’t used to seeing 8x10 printed portraits anymore, and I’ve had friends/family members moved to tears when presented with a framed print of their family.

Oh and there’s also always large format ;)
heliographe
·9 か月前·議論
Cheers! Got an update coming out soon for that one, it's actually the one that makes the least money haha. I think it's way too nerdy and weird to ever hope to reach a broad audience even amongst photographers, unlike the others that are more approachable.

But I still use it on a weekly basis myself so I just can't stop refining it. I've been obsessed with the trichromatic process for 10+ years, ever since I discovered the work of Prokudin Gorsky (even built a website about the process and history: https://trichromy.com, due for a refresh some time). Such a clever approach to color photography that results in such a unique aesthetic.
heliographe
·9 か月前·議論
> I'm quite aware that doing things my way isn't commercially viable

Depends what you mean by “commercially viable”. I’ve been making high quality products as an independent software developer in the photography space for a bit over 2 years now, and while I’m nowhere near my former big tech company salary, I still make more than needed to pay for life every month (not living an extravagant lifestyle somewhere with ridiculous cost of living does help).

And I still feel like I’m far from having reached full potential in my addressable market and the kind of products I want to build - I have indie developer friends who are pretty close to their former big tech salary, after 5+ years.

So, despair not :)
heliographe
·10 か月前·議論
Yes! As a software developer in the photography space, we are deeply in need of projects like this.

The photography world is mired in proprietary software/ formats, and locked down hardware; and while it has always been true that a digital camera is “just” a computer, now more than ever it is painful just how limited and archaic on-board camera software is when compared to what we’ve grown accustomed to in the mobile phone era.

If I compare photography to another creative discipline I am somewhat familiar with, music production - the latter has way more open software/hardware initiatives, and freedom of not having to tether yourself to large, slow, user-abusing companies when choosing gear to work with.

Long live Magic Lantern!