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hwbehrens

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hwbehrens
·4 年前·議論
I want a game that is a spiritual successor to Bullfrog's Gene Wars -- something that builds on an ecological / biosphere motivation. Seeding new plants to change local ecologies, breeding creatures (units) to select for needed characteristics, base building reflecting on the environment... I think there's a lot of interesting gameplay in that area that hasn't been explored yet.
hwbehrens
·5 年前·議論
While I mostly agree, there have been a few rare cases of reinfection; here [0] is a metastudy that looks at several claims of reinfection, ultimately concluding that 6 cases were credible reinfections. So while the relative risk is very low, I think one could make a plausible argument that since the risk of harmful side effects is also low, getting vaccinated may be beneficial.

There is also preliminary evidence [1] to indicate that post-infection vaccination can help to resolve lingering symptoms such as fatigue, breathlessness, and insomnia.

[0]: https://www.journalofinfection.com/article/S0163-4453(20)305...

[1]: https://europepmc.org/article/ppr/ppr296506
hwbehrens
·7 年前·議論
Gartner ranked Aliyun as the third largest provider in 1Q19.
hwbehrens
·7 年前·議論
The IFF referenced in the article seems like a great example of how good-intentioned changes to incentive structures can have very warped outcomes, potentially years later. These kinds of effects keep popping up for me, even in industry contexts (e.g. stack ranking).

Are there accepted mechanisms for systematically identifying these knock-on effects, and if so, what are they and how can they be more broadly applied? How many "hops" of influence can you get away from the change before the effects are impossible to predict?

Or does it just boil down to "ask very smart domain experts to think about the problem very hard for as long as you can afford to pay them"?