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hypernovawebant

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投稿

Show HN: Let your body be the gamepad using a webcam

github.com
14 ポイント·投稿者 hypernovawebant·3 年前·7 コメント

コメント

hypernovawebant
·3 年前·議論
This also works well if you want to practice dribbling in basketball, just tested it this morning: https://media.githubusercontent.com/media/mristin/body-gamep...
hypernovawebant
·3 年前·議論
Thanks, changed!
hypernovawebant
·3 年前·議論
Cool ideas!

I implemented a couple of mini-games using a dance mat as well:

https://github.com/mristin/dance-a-mole-desktop

https://github.com/mristin/judo-dance-desktop/

https://github.com/mristin/dance-cat-to-mouse

https://github.com/mristin/burpee-frog-desktop

https://github.com/mristin/dance-runaway-desktop

Dance mat could be even easier to integrate as it acts just as a normal joystick. The problem, though, is that many games expect reaction times achievable with a keyboard & mouse, but leg movements are a bit slower.

The problem with the dance mat is that you can not use it in a school class as you need extra equipment. It worked well in a dojo for my judo classes, though.
hypernovawebant
·3 年前·議論
You can find the packages here:

https://github.com/mristin/ski-leu-desktop/releases/download...

https://github.com/mristin/pop-that-balloon-desktop/releases...

If you want to run the code manually, install it in the virtual environment. Then you can simply run commands `ski-leu` or `pop-that-balloon`.

Btw., I use pop-that-balloon for basketball dribbling training, and a friend uses it for boxing. Have fun & please let me know if you use it for yet another sport :).

Edit: removed bullet points
hypernovawebant
·3 年前·議論
I'm actually already working on exactly that -- after trying it out on a couple of mini-games such as https://github.com/mristin/pop-that-balloon-desktop, https://github.com/mristin/cactusss-desktop and https://github.com/mristin/ski-leu-desktop.

Please let me know if you want to join forces! You can find my contact information at: https://github.com/mristin.

I figured that I don't mind my kids playing computer games as long as they move. The first stage for me is to find a workable approach to DOS games. In particular, I thought about adapting ski-leu to race games such as Outrun & ilks.