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inflam52

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投稿

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1 ポイント·投稿者 inflam52·先月·0 コメント

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1 ポイント·投稿者 inflam52·2 か月前·0 コメント

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1 ポイント·投稿者 inflam52·2 か月前·0 コメント

Show HN: A bookmarklet app that saves bookmarks to GitHub Gist

github.com
4 ポイント·投稿者 inflam52·2 か月前·0 コメント

Show HN: A private-ish bookmark app that uses GitHub Gist as its back end

github.com
3 ポイント·投稿者 inflam52·2 か月前·2 コメント

Show HN: TinyCity – A tiny city SIM for MicroPython (Thumby micro console)

github.com
142 ポイント·投稿者 inflam52·6 か月前·26 コメント

コメント

inflam52
·先月·議論
Reposting because more need to know and the original one only has 12 points.
inflam52
·先月·議論
I love these kind of projects. M5Stack Cardputer Zero launched on Kickstarter last week and already hit their goal

https://www.kickstarter.com/projects/m5stack/cardputerzero
inflam52
·2 か月前·議論
Works well for me. I'm on desktop (Macbook Air M3) but have a decent amount of RAM
inflam52
·2 か月前·議論
Very cool! The magnitude of how tiny we actually are...
inflam52
·2 か月前·議論
[dead]
inflam52
·2 か月前·議論
[dead]
inflam52
·2 か月前·議論
Yes exactly! I did this kind of thing too for a little while. I ended up using the Gist to access the bookmarks but figured it would be nice to have an optional viewer to search/sort. Also having it across all devices is a big plus. One of the features I miss now that Pocket used to offer with their bookmarklet.
inflam52
·3 か月前·議論
Thumby has a 3x5 but I do like this 5x5 better

https://thumby.us/API/Text-and-Font/
inflam52
·3 か月前·議論
One of the benefits of graph databases is that you can measure strengths of connections and also infer connections that don’t actually exist (edge prediction) among many other path traversal techniques. It’s not always just about the connection itself. Many have these algorithms built in so you don’t have to reinvent it.
inflam52
·5 か月前·議論
Timely article for me! I just went through this in my little SimCity remake for MicroPython:

https://github.com/chrisdiana/TinyCity/blob/6c3a7337788655b5...
inflam52
·5 か月前·議論
Very cool! We need to get this on M5Stack Cardputer ASAP
inflam52
·6 か月前·議論
Following up here, I just added a game interface abstraction to make it easier to support more devices. Planning on getting a few MakeCode-compatible devices to adapt for them.
inflam52
·6 か月前·議論
definitely agree
inflam52
·6 か月前·議論
This is cool thanks for sharing! I'm definitely be digging into these. It would be neat to support some of these devices too. I didn't know about MaplePad (+1 to Dreamcast VMU projects!)
inflam52
·6 か月前·議論
This is for 72×40 display right now but I was also working on an interface layer to abstract Thumby specific functionality in order to play on potentially other platforms running MicroPython/Python. Going to try and add that in the next iteration.
inflam52
·6 か月前·議論
Thanks!
inflam52
·6 か月前·議論
Thanks I'll post when it's available. Still waiting on the PR to merge in their Arcade repo.
inflam52
·6 か月前·議論
Thank you!
inflam52
·6 か月前·議論
Congrats! Unplayable by most means but absolutely incredible how tiny it is so I love it.
inflam52
·6 か月前·議論
Yeah great catch. So I mentioned this in the README but much of the mechanics were heavily inspired by jhhoward's MicroCity. This is the same way he calculated taxes and I figured to test it out to see how it worked in game. I really liked the flow of how his game played and seems like there are some pros/cons to that inbalance.

Pros: - Makes residential population more valuable for taxes, which helps early‑game cash flow. - Encourages zoning residential since it has outsized budget impact. - Offsets the fact that residential growth can be more constrained by pollution/unemployment.

Cons: - Skews the economy away from industrial/commercial impact. - Makes budget feel inconsistent with “total population.” - Can mask balance issues by injecting extra money, making difficulty tuning harder.