I work professionally on game engines and also have my own custom engine. Watching the space for 15+ years, I would say that nearly _every_ custom game engine exists as a demonstration of graphics capability, not anything to do with improving the actual experience of game development. This is in part to do with the fact that working on 3D at all is a slippery slope towards continuing to work on graphics stuff.
This has been around for a long time and I've always been so surprised it has had seemingly so little traction outside of the author's own projects. The love and care and thoughtfulness of every library has always been so great to explore.
The audio-driven animation stuff here is so nice. A year ago I went on a journey to produce a video podcast waveform based off the audio track, and the process was incredibly painful for no obvious reason. My hope here is that I can now just do this all within Fusion and not need to render this in an external tool.
Also nice is built in loop (ping pong) animations! No more duplicating keyframes!
Not only this but hermetic checks on local machines for spot testing new models is becoming increasingly difficult, if not impossible.
- We have 0 visibility into what Anthropic does with our own prompts server side (do they return cached results from similar queries? Do we develop our own hot paths?).
- Local memory files are written independent of project directory and are acted on by the new models, even if old models wrote them
- CLAUDE.md files have varying degrees of efficiency and different models (and effort) treat them differently
- Our own git history "supports" newer models - ie if you have a larger body of work in git when you adopt a new model (like 4.8) than when you started from scratch with 4.6 or something, 4.8 may "appear" smarter when in fact you just have more evidence and signal about what you intend for a model to do.
Same boat — looking at both the product page and a lot of the comments here, people seem to miss how great C1 is (and how much better it has been than lightroom for years). So much of photo editing as well isnt just color touchups but media management, and I think C1's workflow is incredible and fast and doesn't really leave me wanting anything else.
I love (video) Resolve, but I dont see anything here where it has some of the great C1 features like "group by similarity" and other media management options.
"I make AI output lots of stuff" is not an intrinsically valuable thing. I can run the same thing on Claude in research mode and get a report with cited sources in a more digestable format on my phone. What's the eval here on if any of this is good? Is it even possible to test (ie, you cant really AB test startup ideas)?
Just taking this moment to share something I made from a similar point of frustration — https://mood.site
It's a free online photo gallery app where auth is done through URL query params. You make a board, it gets an edit key, and then if you share that url with anyone else (including grandma) they can upload photos without needing to make an account. You can drag and drop, use the upload button, and it works on mobile as well.
There are lots of other little features as well, but the core thing is just a dead simple (online) photo gallery tool. You can see some sample boards here:
This is a really interesting idea. I wonder if something like Luau would be a good solution here - it's a typed version of Lua meant for sandboxing (built for Roblox scripting) that has a lot of guardrails on it.
The comments on this post that congratulate/engage with OP all seem to be from hn accounts created in the past three months that have only ever commented on this post, so it seems like there is some astro-turfing going on here.
Stuff like this is ironic but I do think it's escape hatches like this that will make these tech companies, if they ever go down, go down kicking and screaming. Any platform holder that ever finds themselves in a bad place financially will 100% pull all the levers like this.
And now the data exfiltration stuff happening makes me put my tinfoil hat on and think this was actually a coordinated data exfiltration attack that leveraged AI hype lol.
This is basically the playbook of every "disruptive technology" startup or FAANG initiative of a similar stripe - set prices incredibly low to bleed out competition and gain market share, then raise them once you are in the dominant market position.
senior runtime eng at unity (il2cpp/coreclr)
also make my own engine, games, and gamedev tools
kylekukshtel.com