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kulesh

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投稿

Alit: One Pic, 9 Textures

alit.dev
2 ポイント·投稿者 kulesh·3 か月前·0 コメント

Show HN: Alit – AI-generated PBR maps with real-time relighting

alit.dev
2 ポイント·投稿者 kulesh·3 か月前·0 コメント

Save 50–60% on token costs with OpenClaw and Tamp

github.com
1 ポイント·投稿者 kulesh·3 か月前·1 コメント

Tamp.dev – save up to 63% on AI tokens (free, works with Claude Code)

tamp.dev
1 ポイント·投稿者 kulesh·3 か月前·0 コメント

[untitled]

1 ポイント·投稿者 kulesh·4 か月前·0 コメント

Tamp and OpenClaw: Local Token Compression Saves 5–50% Input Tokens

clawhub.ai
2 ポイント·投稿者 kulesh·4 か月前·0 コメント

Tamp – Compression Proxy: 52% Fewer Tokens for Claude Code, Gemini, etc.

github.com
2 ポイント·投稿者 kulesh·4 か月前·0 コメント

Tamp: Cut LLM context size ~50% without changing your code

tamp.dev
4 ポイント·投稿者 kulesh·4 か月前·2 コメント

Show HN: I replaced every function in a codebase with English – it still works

tril.cc
9 ポイント·投稿者 kulesh·4 か月前·6 コメント

Show HN: Dwarf.land – autonomous dwarf civilization SIM with AI model routing

dwarf.land
4 ポイント·投稿者 kulesh·4 か月前·5 コメント

Tetress = Tetris and Chess

tetress.com
3 ポイント·投稿者 kulesh·4 か月前·0 コメント

Show HN: Daub – A rendering spec for AI-generated UIs (two files, no build step)

daub.dev
2 ポイント·投稿者 kulesh·4 か月前·1 コメント

Tetriss and Chess = Tetress

tetress.com
4 ポイント·投稿者 kulesh·5 か月前·0 コメント

Agent-friendly B2B taxation made simple

rel.tax
1 ポイント·投稿者 kulesh·5 か月前·0 コメント

Where to work: compare cost of living and PPP worldwide

whereto.work
1 ポイント·投稿者 kulesh·5 か月前·1 コメント

コメント

kulesh
·3 か月前·議論
[dead]
kulesh
·4 か月前·議論
Polish s, ś, sz, z, ź, ż, rz, c, ć, cz, si, zi, ci – what's the difference?

https://news.ycombinator.com/item?id=47533035

:)
kulesh
·4 か月前·議論
Added Openclaw skill here: https://clawhub.ai/sliday/tamp
kulesh
·4 か月前·議論
It's a local proxy (npx @sliday/tamp) that sits between your coding agent (Claude Code, Aider, Cursor, Cline, etc.) and the upstream API. It compresses tool result blocks — JSON minification, TOON columnar encoding for arrays, line-number prefix stripping, whitespace normalization, and optional LLMLingua-2 neural compression — achieving ~52.6% fewer input tokens with zero behavior change.
kulesh
·4 か月前·議論
I need to keep optimising it. I agree.

> How do I see the stats of a city? Click the city tile.

> When I use the "mine" tool, what happens? The nearest dwarf attempts to so the task? Dwarf live in mines, this is city extension tool basically.
kulesh
·4 か月前·議論
Fair point on COBOL—I oversimplified. Programming languages exist for precision and execution, not because machines can't parse English. That framing was sloppy.

But I push back on "the entire premise is wrong."

The interesting part isn't "AI can execute pseudocode"—nobody debates that. The point is the artifact: the .md output matters, not the runtime. A codebase where every function is readable English changes who can participate in a pull request, audit logic, or catch wrong assumptions. "Multiply by 9/5" vs "multiply by 1.8" is an editorial conversation, not a code review.

It's a proof of concept to show the artifact is executable, not a production proposal. It's slow (today), expensive, and non-deterministic - I said so in the post. The question is whether the intermediate representation (English) has value beyond performance? I believe that the loop is shortened here: there're no in-between element intent→weird non-human language→result, it becomes intent→result. No NEED to create synthetic procedures, explaining how the code works in plain language should give us the output.

An old person enters a bank, asks to open an account, speaks plainly in his native language, the teller clicks buttons, and the account is created. From the subjective perspective, there's no in-between interface: the old person had a though, than it got realized.
kulesh
·4 か月前·議論
My son suggested it; we love it. I guess it's a subjective thing.