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liminal-dev

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投稿

Longest Joke in the World

longestjokeintheworld.com
2 ポイント·投稿者 liminal-dev·6 か月前·0 コメント

The Mathematics of Catenary

alanzucconi.com
2 ポイント·投稿者 liminal-dev·10 か月前·0 コメント

Ask HN: What does a happy life look like to you?

2 ポイント·投稿者 liminal-dev·10 か月前·4 コメント

Tally Game

tally-game.com
2 ポイント·投稿者 liminal-dev·11 か月前·1 コメント

Tally

tally-game.com
4 ポイント·投稿者 liminal-dev·11 か月前·1 コメント

The most influential man on the Internet

maxread.substack.com
2 ポイント·投稿者 liminal-dev·昨年·0 コメント

Celeste Player Source Code

github.com
4 ポイント·投稿者 liminal-dev·昨年·1 コメント

コメント

liminal-dev
·4 か月前·議論
This post and the project README are obviously generated slop, which personally makes me completely skip the project altogether, even if it works.

If you want humans to spend time reading your prose, then spend time actually writing it.
liminal-dev
·4 か月前·議論
This could actually be a good defense against all Claw-like agents making slop requests. ‘Poison’ the agent’s context and convince it to discard the PR.
liminal-dev
·5 か月前·議論
Are you running NanoClaw or a different project?
liminal-dev
·5 か月前·議論
Fighting games are too inaccessible for me. I just want to play about game with cool characters with sick abilities beating each other up (Skullgirls, Street Fighter, Tekken) but there’s always so much mental preparation and input memorization you have to go through just to have the slightest chance at winning/having fun. The problem is multiplied by the sheer number of characters you get to play as and against in these games.

The whole genre, in some ways, has felt like some gated community to me that’s closed for anyone not willing to pour in the hours to learn.
liminal-dev
·11 か月前·議論
A daily number-tallying puzzle game created by a friend.
liminal-dev
·11 か月前·議論
The Steam Deck runs games on a compatibility layer (Wine) and it’s an excellent console.