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mackenly

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投稿

A Language for Data

crtv.dev
1 ポイント·投稿者 mackenly·昨年·0 コメント

コメント

mackenly
·昨年·議論
This. On the Mermaid Chart site they say: "By the creators of Mermaid JS" I don't know the details but assuming they're being truthful, there definitely appears to be a tight relationship.
mackenly
·昨年·議論
I really like Mermaid, but I'm not seeing the value in this as is.

- Mermaid within .md is widely supported. The file format of .mmd, while supported in most integrations, is a standalone file rather than living within my documentation/markdown. I use Mermaid charts and graphs as visual aids to add to the documentation or notes rather than having them stand alone. If I wanted a standalone file, I'd use any other diagram tool with its proprietary file format. I like Meriamid because of how easy it is to integrate into markdown. The value isn't in having a Mermaid file; the value is in adding diagrams and charts to markdown.

- Within .md files there's a Mermaid logo added beside the Mermaid, but it doesn't seem to be clickable or have a context menu. Maybe this is a bug. It also weirdly highlights all of the Mermaid code. Why doesn't it syntax highlight within markdown? This extension works great for highlighting: https://marketplace.visualstudio.com/items/?itemName=bpruitt...

- It doesn't add support for viewing mermaid within markdown preview. I currently use this extension for it. This is a key feature that is missing. https://marketplace.visualstudio.com/items/?itemName=bierner...

Overall, excited to see what this becomes. Hope this is useful feedback! It can only get better from here.
mackenly
·昨年·議論
But if OpenAI was Open, they'd open-source those old obsolete models. You're right that no one really wants it, and it has little to no commercial value at this point, but that's all the more reason they should just put it out there and actually live up to their name.
mackenly
·昨年·議論
The goal isn't to capture all of the randomness of the water but instead to capture enough noise to produce a seed. All of the changes in the room get averaged into a pixel. The water just makes the room change more.