Metaprogramming in D from a beginner's perspective
maikklein.github.io1 ポイント投稿者 maikklein0 コメント
either :: (LoginError -> Text) -> (Text -> Text) -> (Either LoginError Text -> Text)
But shouldn't it be either :: (LoginError -> Text) -> (Text -> Text) -> (Either LoginError Text) -> Text
Not to mention that a huge amount of games are using Gameworks PhysX.
Unreal Engine, Unity etc also use PhysX.