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masom

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masom
·7 か月前·議論
What you are looking at is corporate environments; the studios of the past (Ex: Westwood and Blizzard) had a small headcounts, and people were direct decision makers.

The story of Starcraft 1 is quite interesting as the devs copied the Warcraft 2 code and began changing it quickly[1](https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...).

> StarCraft was originally envisioned as a game with modest goals that could fit into a one-year development cycle so that it could be released for Christmas, 1996 > Warcraft II had only six core programmers and two support programmers; that was too few for the larger scope of StarCraft,

No boardrooms of PMs, and Directors, and VPs, and execs, chiming in every decision, leading to fast turnarounds.
masom
·9 か月前·議論
lol, the author (or whoever translated) doesn't know that "super" doesn't mean "génial" in the context it would be used in.

"super" is also a Latin word that's valid French.

> Au-dessus de, exprimant une supériorité dans la qualité

https://www.larousse.fr/dictionnaires/francais/super-/75409
masom
·2 年前·議論
Agreed, not saying what Hamas is doing is any good, they're also doing war crimes.

An Hospital, Red Cross camp, and other zones are not military bases.
masom
·2 年前·議論
> Yes there is collateral damage because Hamas uses civilians as human shields, so we have no choice but to kill them too, but we do not specifically target them.

> we have no choice but to kill them too, but we do not specifically target them

> we have no choice but to kill them too

bruh...

Those are war crimes according to the UN

https://www.un.org/en/genocideprevention/war-crimes.shtml