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max0563

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投稿

What has caused this spike in the usage of Ada over the last five years?

tiobe.com
5 ポイント·投稿者 max0563·10 か月前·4 コメント

Pentagon Pizza Theory

en.wikipedia.org
5 ポイント·投稿者 max0563·11 か月前·1 コメント

PlaneShift

en.wikipedia.org
3 ポイント·投稿者 max0563·11 か月前·0 コメント

Show HN: A word game that I made for my friends

wordpivot.com
3 ポイント·投稿者 max0563·12 か月前·1 コメント

Show HN: I built a daily word game that combines Wordle, Scrabble and Crosswords

wordpivot.com
1 ポイント·投稿者 max0563·昨年·1 コメント

Word Pivot – A high-score word game combining Scrabble, Wordle, and Crosswords

wordpivot.com
2 ポイント·投稿者 max0563·昨年·0 コメント

Show HN: A word puzzle game I made for my friends

wordpivot.com
5 ポイント·投稿者 max0563·昨年·0 コメント

Show HN: A daily word game about building words with unique letter positions

wordpivot.com
5 ポイント·投稿者 max0563·昨年·0 コメント

Show HN: A little word puzzle game I made

wordpivot.com
2 ポイント·投稿者 max0563·昨年·8 コメント

Show HN: Word Pivot – A daily word puzzle about letter positioning

wordpivot.com
1 ポイント·投稿者 max0563·昨年·0 コメント

Show HN: Word Pivot – Another tiny little daily word game

wordpivot.com
1 ポイント·投稿者 max0563·昨年·0 コメント

Show HN: Idle Cosmos – A realtime multiplayer web game build in Crystal

idlecosmos.com
1 ポイント·投稿者 max0563·昨年·1 コメント

Show HN: Idle Cosmos – A Realtime Multiplayer Incremental Game

idlecosmos.com
3 ポイント·投稿者 max0563·2 年前·0 コメント

Show HN: Idle Cosmos

idlecosmos.com
1 ポイント·投稿者 max0563·2 年前·0 コメント

Show HN: Idle Cosmos – A competitive multiplayer online idle game

idlecosmos.com
1 ポイント·投稿者 max0563·2 年前·1 コメント

Idle Cosmos

idlecosmos.com
2 ポイント·投稿者 max0563·2 年前·0 コメント

An Analysis of the Performance of WebSockets in Various Programming Languages (2021)

researchgate.net
87 ポイント·投稿者 max0563·2 年前·41 コメント

Show HN: World Wide Waiting Room

worldwidewaitingroom.com
2 ポイント·投稿者 max0563·2 年前·1 コメント

Show HN: World Wide Waiting Room – A realtime web game written in Crystal

worldwidewaitingroom.com
3 ポイント·投稿者 max0563·2 年前·0 コメント

World Wide Waiting Room

worldwidewaitingroom.com
3 ポイント·投稿者 max0563·2 年前·0 コメント

コメント

max0563
·昨年·議論
Agreed. I actually added the crossword version here https://wordpivot.com/crossword/ but it is FAR harder than I thought. I'm still play testing it.

Also, writing a solver for these things is also surprisingly difficult, but fun!
max0563
·昨年·議論
Yeah, I am starting to appreciate that view a bit more now after also struggling with the native keyboard. I already started working on adding that to Word Pivot.
max0563
·昨年·議論
Thanks for letting me know, I will check on it!
max0563
·昨年·議論
Thanks for the feedback.

> The rules are a bit unintuitive. Definitely surprising that horizontal words don't have to be words.

You are not the first person to say this, and I am starting to agree. I think that more basic ruleset is more fun and far more intuitive. Especially given the current UI layout. I am going to spin up a new version with that ruleset I think.

Thanks!
max0563
·昨年·議論
Uhh, no, the answer is not to avoid cascading deletes. The answer is to not develop directly on a production database and to have even the most basic of backup strategies in place. It is not hard.

Also, “on delete restrict” isn’t a bad policy either for some keys. Make deleting data difficult.
max0563
·昨年·議論
This is super cool. I have been using TypeScript To Lua (https://github.com/TypeScriptToLua/TypeScriptToLua) for a little game side project and it works quite well, I am pleased with it. It does end up generating a lot of Lua code though because it has to support all of TypeScript’s features, which isn’t ideal. I’d expect Teal’s output to be much more concise Lua which has me interested.
max0563
·2 年前·議論
I can do this with two lines in my nginx config. I have no idea why I would ever consider using another service for this if all it does is rate limiting.

Also, 100ms is not fast.