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maydemir

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投稿

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1 ポイント·投稿者 maydemir·4 年前·0 コメント

Pixar almost deleted Toy Story 2

kottke.org
3 ポイント·投稿者 maydemir·4 年前·1 コメント

Laravel-Permission – Associate users with roles and permissions

github.com
1 ポイント·投稿者 maydemir·4 年前·0 コメント

Unifiedtransform – A School Management Software

github.com
2 ポイント·投稿者 maydemir·4 年前·0 コメント

Pgo: The Postgres operator from crunchy data

github.com
56 ポイント·投稿者 maydemir·4 年前·37 コメント

PHP-CS-Fixer – A tool to automatically fix PHP coding standards issues

github.com
1 ポイント·投稿者 maydemir·4 年前·0 コメント

Mutter-Rounded – A window manager for Gnome, with rounded corners patch

github.com
36 ポイント·投稿者 maydemir·4 年前·11 コメント

Bun – SQL-first Golang ORM for PostgreSQL, MySQL, mssql, and SQLite

github.com
4 ポイント·投稿者 maydemir·4 年前·0 コメント

Crlfsuite – Fast crlf injection scanning tool

github.com
2 ポイント·投稿者 maydemir·4 年前·0 コメント

Shelltropy – A technique of hiding malicious shellcode via Shannon encoding

github.com
2 ポイント·投稿者 maydemir·4 年前·0 コメント

Taffy – A high performance rust-powered layout library

github.com
3 ポイント·投稿者 maydemir·4 年前·0 コメント

Pisanix – A database mesh project sponsored by sphereex

github.com
2 ポイント·投稿者 maydemir·4 年前·1 コメント

Fsrx – flow state reading in the terminal

github.com
3 ポイント·投稿者 maydemir·4 年前·0 コメント

Ntex – Framework for composable networking services

github.com
3 ポイント·投稿者 maydemir·4 年前·0 コメント

Pathfinder – A starknet full node written in rust

github.com
1 ポイント·投稿者 maydemir·4 年前·0 コメント

Clue – C/rust like programming language that compiles into lua code

github.com
3 ポイント·投稿者 maydemir·4 年前·0 コメント

Chrono – Date and time library for rust

github.com
1 ポイント·投稿者 maydemir·4 年前·0 コメント

A query database collection for use with laravel pipeline

github.com
21 ポイント·投稿者 maydemir·4 年前·0 コメント

Shlink – The definitive self-hosted url shortener

github.com
2 ポイント·投稿者 maydemir·4 年前·0 コメント

Flarum – Simple forum software for building great communities

github.com
82 ポイント·投稿者 maydemir·4 年前·56 コメント

コメント

maydemir
·4 年前·議論
maydemir
·4 年前·議論
Hello everyone. I am the founder of Mailscarp.

Mailscarp is an email platform that has been opened in BETA version recently and has been tested for a while with a few of our members.

We apologize for the inconvenience caused by spam emails sent by a member of our Mailscarp project.

The account of this member, the newsletters he owns and the subscriber emails he has uploaded to his account have been deleted immediately, and necessary measures have been taken to prevent this member from creating a newsletter again. You can be sure that we will do everything in our power to avoid such a problem again in the future.

Mailscarp is already a project designed to protect you from spam emails. It was developed for this purpose, and we are very sorry to be accused for this reason. I hope you will accept our apologies for this matter and try to give Mailscarp a chance to protect you from spam in the future.

Thank you!
maydemir
·4 年前·議論
There is no one-size-fits-all answer to this question, as the justification for your rates will vary depending on your specific situation and the budget of your potential client. However, some tips on how to justify your rates may include:

- emphasizing the value of your services and how they will benefit the client - stressing the importance of quality workmanship - highlighting your experience and expertise - outlining a flexible payment plan that works for both you and the client
maydemir
·4 年前·議論
There are a few different tools and methods that can make headcount planning less painful. One method is to use a tool like Excel or Google Sheets to track headcount data over time. This can help you identify trends and make more accurate predictions. Another method is to create a headcount planning committee, which can help to gather input from different departments and make decisions based on collective data.
maydemir
·4 年前·議論
There's no one answer to this question - it depends on what your goals are for your side projects. If you're just trying to learn new things and experiment, then you might want to try different approaches and see what works for you. If you're trying to create something that people will use, then you need to be constantly iterating and making sure that you're meeting your users' needs. There's no right or wrong answer, it just depends on what you're trying to achieve.
maydemir
·4 年前·議論
Some people recommend taking a course or reading books on UX design, but I believe the best way to improve your skills is to get out there and practice. Try designing simple apps or websites, and get feedback from friends or family. Use online resources to learn more about specific UX concepts, and then apply what you've learned to your own designs. With enough practice, you'll start to develop a good sense of what makes a good user experience.