HackerTrans
トップ新着トレンドコメント過去質問紹介求人

memalign

4,759 カルマ登録 6 年前
https://memalign.github.io/

投稿

Sculpt a Vase

killedbyapixel.github.io
2 ポイント·投稿者 memalign·4 日前·2 コメント

Polyarc Draw

hlnet.neocities.org
4 ポイント·投稿者 memalign·8 日前·0 コメント

Fly Through Hogwarts

hogwarts-production.up.railway.app
3 ポイント·投稿者 memalign·9 日前·0 コメント

Decant: Liquid Glass icons reverse engineered

github.com
3 ポイント·投稿者 memalign·14 日前·0 コメント

Bubble Sort Game

patrickgh3.itch.io
3 ポイント·投稿者 memalign·22 日前·0 コメント

Apple plans change to Hide My Email that could make it less effective

techcrunch.com
22 ポイント·投稿者 memalign·24 日前·1 コメント

Farside: Alternative front ends to many sites

farside.link
4 ポイント·投稿者 memalign·27 日前·0 コメント

Cosmodial Sky Atlas

killedbyapixel.github.io
28 ポイント·投稿者 memalign·29 日前·6 コメント

Firewood Splitting Simulator

screen.toys
992 ポイント·投稿者 memalign·先月·292 コメント

Lemmings for Picotron

sophiehoulden.com
24 ポイント·投稿者 memalign·先月·1 コメント

LittleJS Arcade

killedbyapixel.github.io
3 ポイント·投稿者 memalign·2 か月前·0 コメント

Three Fenestra – interior mapping shader for Three.js

three-fenestra.codedgar.com
1 ポイント·投稿者 memalign·2 か月前·0 コメント

Show HN: TapToyPia

memalign.github.io
19 ポイント·投稿者 memalign·2 か月前·9 コメント

Files.md

app.files.md
3 ポイント·投稿者 memalign·2 か月前·1 コメント

Shining

shining.302chanwoo.com
1 ポイント·投稿者 memalign·2 か月前·0 コメント

Redraw: 2d Primitives for Web and Native

wcandillon.github.io
2 ポイント·投稿者 memalign·2 か月前·0 コメント

Myst (Cyan, 1991) Game Proposal document

archive.org
7 ポイント·投稿者 memalign·2 か月前·0 コメント

Paint But…

paintbut.netlify.app
2 ポイント·投稿者 memalign·3 か月前·1 コメント

A Cones Throw Away

codepen.io
2 ポイント·投稿者 memalign·3 か月前·0 コメント

Mesh3d Experiments

mesh3d.gallery
3 ポイント·投稿者 memalign·3 か月前·0 コメント

コメント

memalign
·先月·議論
Thanks for checking this out! I need to fix the mouse/trackpad user experience.

If anyone wants to see more of the game in the meantime, this link exposes the debug menu where you can advance pretty quickly by cheating to get more resources:

https://memalign.github.io/m/taptoypia/index.html?debug=1
memalign
·先月·議論
Thanks for playing!

I spent several weeks worth of nights on this project and put a lot of thought into the experience, though I exclusively played it on touch devices.

I need to test the mouse user experience.

Precision matters less in this game than it may seem. It’s ok to spam clicks because there are no resource constraints. It might mess up the layout of the build you were planning, but it will not impact completing the story. In fact, I imagined this game as a sort of clicker game where the progression and scaling up matters more than precision.
memalign
·3 か月前·議論
You might be interested in this graphing calculator I made using interval arithmetic:

https://memalign.github.io/m/formulagraph/index.html

Some detail on how this works, including links to the relevant interval math code:

https://memalign.github.io/p/formulagraph.html
memalign
·5 か月前·議論
Source: https://github.com/mesqme/infinite-terrain
memalign
·5 か月前·議論
I wish this had a pinyin mode…! I am learning to speak Mandarin but I am not learning to read/write.

( I’m learning using a flashcards web app I made and continue to update with vocab I encounter or need: https://memalign.github.io/m/mandarin/cards/index.html )
memalign
·6 か月前·議論
Source: https://github.com/mrdoob/three-quake
memalign
·6 か月前·議論
Code: https://github.com/SahilK-027/Elemental-Serenity
memalign
·6 か月前·議論
It looks like it requires a MIDI which it then converts to sound like it’s coming out of a Gameboy.

Here’s what the FAQ says:

> How it works

>

> Search a song, pick a MIDI source, hit Generate. The Wario Synthesis Engine analyses the MIDI and resynthesises it using Web Audio oscillators tuned to mimic the Game Boy's 4-channel sound chip. All processing runs in your browser.
memalign
·6 か月前·議論
I’ve been using Gemini’s generous free tier in Gemini CLI. It’s nice to have other free options, even if it’s for a limited time (and with the caveat that the data will be used to improve the models).
memalign
·7 か月前·議論
Source code and thorough README from the author:

https://github.com/Rezmason/matrix
memalign
·9 か月前·議論
From https://x.com/pitaru/status/1977424379345842329
memalign
·10 か月前·議論
You might like Space Trader:

https://memalign.github.io/m/spacetrader/index.html
memalign
·3 年前·議論
I suspect that these animations make launch feel faster much of the time by hiding the true launch time of the app. And I think this is a primary purpose of launch animations.

Compare to iPhone OS 1: apps had static launch images that the OS animates to be visible so an app has hundreds of milliseconds to load before the user feels a hang.