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msk-lywenn

1,494 カルマ登録 6 年前

投稿

Johnson Thermoelectric Energy Converter

en.wikipedia.org
15 ポイント·投稿者 msk-lywenn·9 日前·1 コメント

Razor 1911 (first place at revision 2026 demoparty) [video]

youtube.com
21 ポイント·投稿者 msk-lywenn·3 か月前·4 コメント

Five Ways I Improved My Coding Workflow (2002)

flipcode.com
1 ポイント·投稿者 msk-lywenn·4 か月前·0 コメント

Pyrite64: N64 game-engine and editor using Libdragon and tiny3d

github.com
6 ポイント·投稿者 msk-lywenn·5 か月前·1 コメント

8-Bit Boléro by Linus Åkesson [video]

youtube.com
3 ポイント·投稿者 msk-lywenn·7 か月前·0 コメント

Morton encoding/decoding through bit interleaving: Implementations (2013)

forceflow.be
1 ポイント·投稿者 msk-lywenn·7 か月前·1 コメント

Unity Security Update CWE-426: Untrusted Search Path

unity.com
6 ポイント·投稿者 msk-lywenn·9 か月前·1 コメント

OpenAI Needs a Trillion Dollars in the Next Four Years

wheresyoured.at
21 ポイント·投稿者 msk-lywenn·10 か月前·8 コメント

Game Boy Competition 2025

itch.io
1 ポイント·投稿者 msk-lywenn·10 か月前·0 コメント

コメント

msk-lywenn
·先月·議論
I guess the french equivalent of kilobucks would be briques (bricks)
msk-lywenn
·先月·議論
OMG, my game boy game of life implementation is included in one of the winning entries!
msk-lywenn
·2 か月前·議論
He is so good at rewriting history. People buy it so much, it’s incredible. He didn’t build Tesla, Eberhard and Tarpenning did.
msk-lywenn
·2 か月前·議論
The original manual for the TI83+ is what actually got me into programming. It was pretty nice.
msk-lywenn
·2 か月前·議論
I played a bit with original gameboy too. I was very surprised when, iirc, the cpu is not even fast enough to clear the screen in one vertical blank, or even in one frame! It takes like three to fully clear the map.
msk-lywenn
·3 か月前·議論
Over wifi. But you have to setup your app to get back to the launcher. And also when it crashes. Or just restart it
msk-lywenn
·3 か月前·議論
Great resource! But a lot of it is very old. I recently discovered this open source ds cart[1] and an alternative SDK[2] to devkitPro. Both were used in the development of a demo[3] released at Revision this year.

[1]: https://www.lnh-team.org/

[2]: https://blocksds.skylyrac.net/

[3]: https://www.pouet.net/prod.php?which=105928
msk-lywenn
·3 か月前·議論
Well, it’s texture RAM, the only one that RDP can access. It’s closest thing to « video memory ». Although, you’re right as the framebuffer lives in main ram. But that just means the system is sharing like in modern hardware, so I wouldn’t call the main RAM VRAM in any way.
msk-lywenn
·3 か月前·議論
Most of all demo competitions are like that. Resource limited demos or intros go into specific categories.
msk-lywenn
·3 か月前·議論
Because the article is about hardware formats, not storage formats. GPU hardware formats are left compressed in GPU memory, the GPU decodes it on the fly. Basis universal must be decoded to a GPU hardware format (or to plain RGBA) before it can be used by the GPU.
msk-lywenn
·4 か月前·議論
It's RAM that is notoriously slow. VRAM is fast, but there's only 4K...
msk-lywenn
·4 か月前·議論
As I understand it, it's for all signals to cross over in the same amount of time.
msk-lywenn
·4 か月前·議論
I used to run fluxbox in the early 2000s. I greatly miss tabbing any windows like that.
msk-lywenn
·4 か月前·議論
I wouldn't go that far, but yes, no compiler will leave that on the table today or even twenty years ago. They do even more impressive transformations than that on basic math.
msk-lywenn
·4 か月前·議論
Apple is probably going to issue an update for 18. Heck they released a security update for coruna on 15.x last week. Same thing maybe?
msk-lywenn
·5 か月前·議論
Showcase video is pretty amazing: https://www.youtube.com/watch?v=4BCmKnN5eGA
msk-lywenn
·6 か月前·議論
Cool. I didn’t know there was a fork of clementine. I hope it fixes a few bugs I have. It’s clearly my favorite player ever. Thanks.
msk-lywenn
·6 か月前·議論
The C15 was produced up until 2006.
msk-lywenn
·7 か月前·議論
The source is now readable but it’s not open source at all.
msk-lywenn
·8 か月前·議論
Makes me feel the z-test should be reversed in reverse perspective mode but maybe it would just be even weirder?