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myzek

178 カルマ登録 昨年
https://myzopotamia.dev

投稿

Navier-Stokes fluid simulation explained with Godot game engine

myzopotamia.dev
245 ポイント·投稿者 myzek·2 か月前·35 コメント

コメント

myzek
·10 時間前·議論
This looks great, I'll join as soon as I'm on my personal laptop
myzek
·13 日前·議論
How do you run 35B on a gaming PC?

I'm trying to go the same route, but I have a 5070Ti with only 16GB VRAM (I bought it for gaming) and I'm not sure how to run anything decent on it. I have 64 GB RAM if that matters
myzek
·22 日前·議論
Wasn't there some scientific paper recently that proved that every operation can be represented as a logarithm? Like, the same as every logic gate can be derived from NAND gates
myzek
·22 日前·議論
Any tips on which model to use and how to use them? I have 64 RAM and 16 VRAM (I know it's not a lot, it's a gaming GPU) and I'm trying to find a good model to use but it's a bit of a struggle
myzek
·先月·議論
My first son will be born in 2 months and I must say, between stories like this and others that I learned in antenatal classes - I have never been more terrified in my life
myzek
·先月·議論
Thank you, that's good to know when I try to move this to a Compute Shader and try to make it part of a game in the future
myzek
·先月·議論
Yes, this should be relatively easy to extend to 3D. Performance might pose some issues so I advise to stick to a small grid, or look for optimizations like decreasing the amount of Gauss-Seidel loops etc. Moving this into a C++ library would also probably help a lot
myzek
·先月·議論
Thanks, I didn't know it was available there - I'll update my blog and add the link as soon as I'm off work
myzek
·2 か月前·議論
Even if the rude prompts are more effective, I just can't get myself to be rude in this context. Maybe it's weird but I'd rather give up that 4% accuracy increase than roleplay a dickhead
myzek
·2 か月前·議論
For now. The prices for using those will increase massively at some point
myzek
·2 か月前·議論
Yeah it seems I missed that, adding the rocket at the end was a cherry on the top and I was so exhausted already I'm surprised it even works lol
myzek
·2 か月前·議論
So once upon a time I stumbled upon simulating fluids in gamedev and I really wanted to learn how it works. Fast forward 2 months and I decided to write down everything I learned to hopefully make it easier for others in the future!
myzek
·9 か月前·議論
I don't want to be a hater, but exposing access to your homelab through a "fully vibe coded" application (it's mentioned at the bottom of the README) is probably not a good idea.

The idea itself sounds fun though