I'm trying to go the same route, but I have a 5070Ti with only 16GB VRAM (I bought it for gaming) and I'm not sure how to run anything decent on it. I have 64 GB RAM if that matters
Wasn't there some scientific paper recently that proved that every operation can be represented as a logarithm? Like, the same as every logic gate can be derived from NAND gates
Any tips on which model to use and how to use them? I have 64 RAM and 16 VRAM (I know it's not a lot, it's a gaming GPU) and I'm trying to find a good model to use but it's a bit of a struggle
My first son will be born in 2 months and I must say, between stories like this and others that I learned in antenatal classes - I have never been more terrified in my life
Yes, this should be relatively easy to extend to 3D. Performance might pose some issues so I advise to stick to a small grid, or look for optimizations like decreasing the amount of Gauss-Seidel loops etc. Moving this into a C++ library would also probably help a lot
Even if the rude prompts are more effective, I just can't get myself to be rude in this context. Maybe it's weird but I'd rather give up that 4% accuracy increase than roleplay a dickhead
So once upon a time I stumbled upon simulating fluids in gamedev and I really wanted to learn how it works. Fast forward 2 months and I decided to write down everything I learned to hopefully make it easier for others in the future!
I don't want to be a hater, but exposing access to your homelab through a "fully vibe coded" application (it's mentioned at the bottom of the README) is probably not a good idea.