HackerTrans
トップ新着トレンドコメント過去質問紹介求人

nassimsoftware

no profile record

投稿

Ask HN: Should I move away from JavaScript based skillset because of saturation?

29 ポイント·投稿者 nassimsoftware·3 年前·43 コメント

Porting my C++ game engine to Android

lisyarus.github.io
5 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

How to escape tutorial hell [video]

youtube.com
3 ポイント·投稿者 nassimsoftware·3 年前·1 コメント

AdonisJS a Laravel Equivalent for JavaScript

adonisjs.com
1 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

Ask HN: Is it still worth learning Ruby in 2023?

3 ポイント·投稿者 nassimsoftware·3 年前·5 コメント

Switching to C over 'Modern' Programming Languages

devtails.xyz
96 ポイント·投稿者 nassimsoftware·3 年前·165 コメント

[untitled]

1 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

With or Without the JavaScript Framework

silvestar.codes
3 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

Writing a TodoMVC App with Vanilla JavaScript in 2022

frontendmasters.com
2 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

I think AI will fail to replace programmers

nassimsoftware.com
4 ポイント·投稿者 nassimsoftware·3 年前·3 コメント

ChatGPT is not a reliable teacher

mostlypython.substack.com
2 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

How to implement letterbox scaling in PixiJS

nassimsoftware.com
1 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

Zdog – designer-friendly pseudo-3D engine for canvas and SVG

zzz.dog
2 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

What I learned by making a game in JavaScript

jslegend.substack.com
1 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

Ask HN: Know any Front-end heavy open source applications?

1 ポイント·投稿者 nassimsoftware·3 年前·2 コメント

Ask HN: What web games are you building?

4 ポイント·投稿者 nassimsoftware·3 年前·3 コメント

When You Should Prefer Map over Object in JavaScript

zhenghao.io
1 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

A World-Class Code Playground with Sandpack

joshwcomeau.com
2 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

ChowJS: An AOT JavaScript engine for game consoles

mp2.dk
2 ポイント·投稿者 nassimsoftware·3 年前·0 コメント

Pipe Operator (|>) For JavaScript

github.com
309 ポイント·投稿者 nassimsoftware·3 年前·426 コメント

コメント

nassimsoftware
·3 年前·議論
Would you recommend using Kotlin or Java?
nassimsoftware
·3 年前·議論
Would you say it's worth getting into native Android development as a junior or they only want seniors to fill these positions.
nassimsoftware
·3 年前·議論
Would say working on backend projects with languages C#, Java, etc... a good idea if it's not possible to get work experience?

I would do those projects, add them to my cv and apply to backend roles for example.
nassimsoftware
·3 年前·議論
This is exactly what I'm asking about. You hit the nail on the head.
nassimsoftware
·3 年前·議論
How would you go about demonstrating that you're a dev that do things properly in your resume?

Considering the code I wrote for work is in private repos, would you have to create an open source project to demonstrate this to future employers?
nassimsoftware
·3 年前·議論
Thanks for making this. I think this is a great idea. I've often come across interviews were I had to solve a problem using React and didn't know how to prepare myself for those kind of interviews.
nassimsoftware
·3 年前·議論
Is there a point where those AI models could plateau and adding more parameters or data will not improve them anymore?
nassimsoftware
·3 年前·議論
A reason to keep using Electron rather than Tauri is when you need to make sure the UI is going to be displayed the same way on each platform.

Tauri uses the OS's native webview which means that there can be differences in how the DOM is displayed. It's not the same browser engine being used for each platform.
nassimsoftware
·3 年前·議論
To give credit where it's due. I came across the proposal through this video : https://www.youtube.com/watch?v=h1FvtIJ6ecE by Theo the CEO of Ping.gg.
nassimsoftware
·3 年前·議論
If I want to build a cross platform browser extension is there an easier way then having to write it twice?
nassimsoftware
·4 年前·議論
Would it be possible for browsers to support this? Is it not currently the case due to some constraint? What would be that constraint?
nassimsoftware
·4 年前·議論
Really glad to see successful games made using Godot like Dome Keeper. This helps signal to others that Godot is viable for gamedev and will probably have an added effect in its adoption.

I however still prefer to use Love2D as I found the code first approach works well with how I like to code games. The cool thing with Love2D is that there are a lot of libraries that you can use that help you save time.

It's analogus to Django VS Flask where Django is Godot and Flask is Love2d where you have to hand pick libs you want to use.
nassimsoftware
·4 年前·議論
By UI I meant that they're capable of creating beautiful user interfaces throught strong command of CSS on their own. This implies that they have a good eye for what looks good vs not. I guess this what we commonly refer to as graphic design but is implemented for real instead of living in a figma file.

They also have good design sense (UX). So they know what makes an intuitive UI and where to put things. They also can fill in on the designer's blind spots when doing the implementation of a design.
nassimsoftware
·4 年前·議論
For examples go to : https://pixi3d.org/
nassimsoftware
·4 年前·議論
The thing I noticed with most JS game libraries is their inability to display text without being slightly blurry. Is there a fix to the issue?

I noticed this in the game you linked as well.
nassimsoftware
·4 年前·議論
It seems the Steamworks API is just a normal Web API. [0] So you probably just need to use fetch() to make requests to it.

0: https://partner.steamgames.com/doc/webapi_overview
nassimsoftware
·4 年前·議論
While you could use local storage for saving it's not a reliable method because the user could need to clear their cache for X reason and not realize that their save is now wiped out as well.

Neutralino offers you the ability to use native methods to save data on your computer's storage. You can also use this to create portable save files that the user can keep and transfer over to different computers.
nassimsoftware
·4 年前·議論
I think an example would be the famous 2D Action RPG CrossCode [0] which is a game that was made using the canvas alone [1]. I doubt that the UI in that game is made using the DOM.

0 : https://store.steampowered.com/app/368340/CrossCode/ 1 : https://steamcommunity.com/app/368340/discussions/0/12918172...
nassimsoftware
·4 年前·議論
One use case : You have a web version up that is low friction and gives people a taste of the game and you have a desktop version with additional content + ability to have saves that you put behind a paywall.

I think the famous vampire survivor game did this. FNF which is another game went viral with its web version and they're now working on a full release.
nassimsoftware
·4 年前·議論
According to this : https://github.com/neutralinojs/neutralinojs/issues/869

Neutralino doesn't support 32bit however, there seems to be a fork that does.