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ntSean

256 カルマ登録 12 年前

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ntSean
·3 日前·議論
Typically game/media studios run on contractors because of this. You'll be hired for maybe 3-6 months on a repeating contract, so that you can be let go at a moments notice.

For businesses the labour entry point is crowded, wages therefore are low. We find it more common to hire students and pay minimally, use exposure as the negotiating tool.

I know multiple publishers who advocate for that model; outsourcing, not so much. Unless they have a trusted partner, but at that point, they're essentially acting as an arm of the publisher.
ntSean
·3 日前·議論
15 years here of game development. Hoping to add some nuance to your viewpoint.

1. Yes. Every studio is optimizing for a different set of problems.

2. We don’t need to re-invent the wheel. There is a lot of value to the consumer in good engineering, and value to the designers. Adding content isn’t free.

3. The median “developer” is good at what they do and will meet the technical proficiency needed. If you’re a writer, or a 3D artist, I’m not going to expect you to be coding - but they all use Version Control, are in Engine, and are familiar with tooling.

4. AAA relies on content to reduce risk, but it is an active conversation on gameplay innovation. It’s hard to take a risk when you are on the hook for repaying millions of dollars to investors.

5. Nintendo sell hardware based on their “exclusives”. Sony know this and invest heavily, they are no longer supporting PC releases (see: GoW).

6. If this was true, every team would be a startup flipping assets. This isn’t the case, not just because new studios don’t have pipelines or internal/external infrastructure.

The business of games is in part the game product. But it’s much more than this- it’s relationships with vendors, platforms, other studios too.
ntSean
·3 日前·議論
As someone in the industry, I have not seen this across studios.

If you farm out art, you end up with a confused set of props / designs. If you farm out code, you end up with a mess of different assumptions and patterns.

If you’re designing and considering everything, then you’re essentially running a studio but now remotely from another country.
ntSean
·6 か月前·議論
https://odowd.co
ntSean
·7 か月前·議論
This is not true. Its users suspected to be underage which will be asked.

Additionally, the law makes no judgement on the technology used to identify age, just that social media companies need to make an effort. I suspect that companies will not want to deal with the data security issues (very illegal to share pictures of underage people without consent), and will not be "sharing" with 3rd parties.
ntSean
·7 か月前·議論
Each company was required to put a statement to the eSafety commission explaining why they should be exempt from the law, even GitHub. The eSafety commission also have an open monitoring period where they'll repeal the law if it isn't working as intended, and will release research.

I don't think it's just corruption, there are people who are trying to do the right thing, even if flawed.
ntSean
·8 か月前·議論
I feel as though the whole story isn't here, as there's one key detail that seems suspect from Wise's email: "Additionally, the reason behind our decision is because your activities exceed our risk tolerance."

It seems as though Wise had noticed payment patterns that seemed outside of what Wise is comfortable facilitating. I hope the author can get their funds, but this behaviour is consistent with all banking services.