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ostwilkens

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投稿

Why games made by (only) LLM suck

ostwilkens.se
2 ポイント·投稿者 ostwilkens·5 か月前·0 コメント

コメント

ostwilkens
·7 か月前·議論
Two of my blog posts were on the front page earlier this year, netting 56k unique visitors. The visits were spread over multiple days, and should cover different timezones somewhat well. The analytics are located at an endpoint which looks vital, and should bypass most adblockers.

35.1% United States

8.0% Germany

6.5% United Kingdom

5.4% Canada

3.1% Australia

3.0% France

2.7% Netherlands

2.6% India

2.4% Sweden

1.9% Poland

1.7% Switzerland

1.6% Spain

1.4% Japan

1.4% Belgium

1.3% Italy

1.1% Austria

1.1% Finland

1.0% Norway

1.0% Brazil

7.0% Other countries
ostwilkens
·7 か月前·議論
Still scrobbling since 2008. A lot of smaller artists used to upload their music to last.fm, and I found a lot of gems there (specifically in the swedish bitpop scene).
ostwilkens
·7 か月前·議論
> add new towns, creatures, heroes, artifacts and spells without limits or conflicts

If the original game had these features, it would likely have gotten me into programming at an even earlier age!
ostwilkens
·7 か月前·議論
Very cool! I have one non-technical friend who occasionally wants to play HOMM, and she often has issues getting it working (specifically non-hd, non-hota on intel mac). This could be a remedy.
ostwilkens
·8 か月前·議論
I love this... I haven't had the courage to "spend" my sticker collection on my current laptop, as they obviously don't last forever. A solution could be to photograph the old cover, and print it as a full-size sticker as a starting point for the next laptop!
ostwilkens
·8 か月前·議論
Love it! I'll showcase my sticker collection on my laptop as soon as I come up with a way to make them reusable.
ostwilkens
·8 か月前·議論
> Bottom line: fun is basically about making progress on prediction.

I'm having some trouble parsing this sentence. Does he mean that "player has fun if their predictions lead to progress"?