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paulhebert

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投稿

Show HN: Make your own Tiled Words puzzles

tiledwords.com
2 ポイント·投稿者 paulhebert·2 か月前·0 コメント

The Pace of Feedback

thoughtbot.com
2 ポイント·投稿者 paulhebert·2 か月前·0 コメント

Tiled Words 6 Month Update

paulmakeswebsites.com
68 ポイント·投稿者 paulhebert·3 か月前·41 コメント

Tell HN: My daily game won a Players Choice Award

21 ポイント·投稿者 paulhebert·4 か月前·6 コメント

[untitled]

1 ポイント·投稿者 paulhebert·6 か月前·0 コメント

[untitled]

1 ポイント·投稿者 paulhebert·6 か月前·0 コメント

Coding a Snowflake Generator

cloudfour.com
1 ポイント·投稿者 paulhebert·7 か月前·0 コメント

[untitled]

1 ポイント·投稿者 paulhebert·8 か月前·0 コメント

Design your website like a nice restaurant

paulmakeswebsites.com
2 ポイント·投稿者 paulhebert·8 か月前·0 コメント

Show HN: Tiled Words, a daily puzzle inspired by board games and crosswords

tiledwords.com
13 ポイント·投稿者 paulhebert·8 か月前·12 コメント

Show HN: Tiled Words, a daily word puzzle game

tiledwords.com
5 ポイント·投稿者 paulhebert·9 か月前·8 コメント

コメント

paulhebert
·13 日前·議論
The purpose of good writing style is to communicate more effectively.

Sometimes you’re trying to communicate education or class. Often that’s not the main goal.
paulhebert
·16 日前·議論
Agreed. As someone who has built landing pages like that professionally you take inspiration from a wide range of sources.

Directly copying is tacky and immoral - it's also not effective. You should be thinking about how to position _your product_ not how someone else positioned their product.
paulhebert
·21 日前·議論
That's awesome, thanks for playing!
paulhebert
·24 日前·議論
I think we’ll stop predicting the future soon. By the end of this year or next, the year after at the very latest.
paulhebert
·25 日前·議論
Hey, thanks for the kind words! There’s a new puzzle every day if you’re enjoying it
paulhebert
·26 日前·議論
Awesome, looking forward to it!
paulhebert
·26 日前·議論
Thanks! I’d love to check out your games if you feel like sharing!

It’s super cheap to run. I pay for analytics and thats basically it. Everything else is hobby level plans.

But it does take a decent chunk of time to make the puzzles. We have a baby at home so time is at a premium.
paulhebert
·26 日前·議論
That’s awesome, thanks for sharing it!
paulhebert
·26 日前·議論
That’s awesome, thanks for playing!
paulhebert
·26 日前·議論
Did people become billionaires at those companies before or after they started being enshittified?
paulhebert
·26 日前·議論
Hey, thanks for playing and sharing! I’m glad you enjoy it!
paulhebert
·26 日前·議論
That’s one definition of fairness (market rate.)

There are many other definitions of fairness as well.

This comes back to the thread we’re discussing. What a fair wage means is a philosophical and moral question. Not just a math problem.

If someone inherits a business and earns higher wages than their workers is that fair? What did they do to earn that?
paulhebert
·26 日前·議論
What if you think all of the available offers are unfair but you don’t have the means to start your own business?
paulhebert
·26 日前·議論
Yeah he responded to a philosophical and moral argument with a math problem.

And an overly simplistic view of the math problem too. (Surely going from 1000 to 2000 customers is as easy as going from 10 to 20, right?)
paulhebert
·26 日前·議論
This is super cool! Nice work!
paulhebert
·26 日前·議論
I’m continuing to work on my daily word game Tiled Words!

https://tiledwords.com

I checked my analytics recently and over 100 people have 100+ day streaks which kind of blows my mind!

I released custom player puzzles which has been a lot of fun! I’ve gotten dozens of submissions that I’m working through. People are submitting really clever and interesting puzzles. It’s fun to get to solve puzzles I didn’t make myself! There’s more I want to do here (featured puzzles, categories, etc.)

https://tiledwords.com/player-puzzles/page/1

I think I’ve also tracked down an issue that was causing the game to crash on older iPhones. I’m having playtesters run through it now and hope to deploy tomorrow. (Switching some positioning rules from CSS transforms to SVG coordinates)

I recently made some puzzle brainstorming tools using the Datamuse API which have been very helpful for brainstorming words related to a theme.

I’m starting to debate some monetized features. So far everything is free but it would be nice if my wife and I could dedicate more time to this. If I could get a few thousand dollars a month in subscriptions my wife could quit her job and focus more on puzzle creation and improving the game. If you play and have ideas for features you pay for I’d love to hear them!
paulhebert
·28 日前·議論
Really fun idea! Though I agree about the feedback on the physics: the ball doesn't travel as far as I'd like and bounces off the edge too often.

The game also often wanted to reorient me towards the flag which was annoying when I was trying to go another direction.

It also sometimes was tricky to drag the ball - It thought I was trying to pan the perspective.

All that said, this is fucking rad! I think with a few small tweaks you've got something really special. And it could easily be extended with windmills, power-ups, etc. I'm excited to play more and see it progress!
paulhebert
·29 日前·議論
A lot of people would prefer nuclear deproliferation over building more nukes.

Arms races always work out great for arms dealers. Less so for the average Joe.
paulhebert
·先月·議論
> what rational reason is there to employ a human being?

To maintain a functioning society and social contract?

Is wanting low unemployment in our society not rational?
paulhebert
·先月·議論
Yeah that’s fair

It still makes it a tougher sell to deliver high quality more slowly

Side note: when it comes to front end I’m thinking less about scalability and security (though they apply) and more about performance, accessibility, reaponsiveness, quality UI, maintainability, basic design sense, etc.