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petersonh

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投稿

Show HN: Adding playable bots to a multiplayer game with OpenClaw

hovertag.io
1 ポイント·投稿者 petersonh·5 か月前·1 コメント

Show HN: Come check out my game I'm live testing

hovertag.io
1 ポイント·投稿者 petersonh·5 か月前·1 コメント

Show HN: I built my first multiplayer web game

hovertag.io
2 ポイント·投稿者 petersonh·5 か月前·0 コメント

Show HN: Pixels.style – Now with vector-style "pixel art" + watercolor blending

pixels.style
5 ポイント·投稿者 petersonh·6 か月前·0 コメント

Show HN: Pixels.style – a tiny watercolor-style pixel art maker

pixels.style
8 ポイント·投稿者 petersonh·7 か月前·5 コメント

コメント

petersonh
·4 か月前·議論
if you really love CS - there's a future in it. If AI becomes the new substrate for civilization, we'll always need people who fundamentally understand how these systems works to some degree.
petersonh
·4 か月前·議論
I've been building a little io style game since Christmas, it's been fun!

https://hovertag.io/

My kid played it, and didn't stop for 45 minutes so I think that's a win :-)
petersonh
·5 か月前·議論
Quick context on the bots.

I tried standard LLM-based approaches first, but iteration was slow and the bots never felt consistent or aware of real-time game state.

OpenClaw sped up the feedback loop a lot and handled game context much better by operating over structured actions instead of free-form text. The result is bots that actually play the game using the same mechanics as humans.

They’re still imperfect, but good enough to make the game feel alive. Happy to answer questions.
petersonh
·6 か月前·議論
Thanks! Appreciate the encouragement
petersonh
·7 か月前·議論
It's no secret! I used Tyler Hobbs' method which has a great write up here:

https://www.tylerxhobbs.com/words/a-guide-to-simulating-wate...

Then I tweaked it until it look good for use in my app.
petersonh
·5 年前·議論
LOL trying to watch the keynote but keep getting asked to login to Facebook and then since I don't have an account, I get the boot. I think that about sums it up.